Hello community, This is the CEO, Creative Director, and Creator of House of Horror: Outside Is Better speaking directly to you.
Full notes
Full House Of Horror: Outside Is Better update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello community,
What changed
0 fixes0 additions4 changes0 removals
Gameplay
UI and audio
Maps
changedI’m launching this first development blog with the purpose of introducing myself more personally and sharing the current state of our game. This space will be key to keeping you updated and bringing you closer to the behind-the-scenes process of development.
changedRight now, our core development team consists of just two people : myself as the main developer and creator, and my 3D animator , who also acts as the project’s general consultant . Thanks to his deep experience with both the horror genre and video games, he plays a crucial role in shaping the game’s design and creative direction. We’re also working with our voice actor , who brings our protagonist to life — and in time, we’ll be introducing each of them to you right here on this platform.
changedAt this stage, we have a prototype demo available on Steam — it's an early version meant to give you a taste of the tone, atmosphere, and experience we’re aiming for. It’s still evolving and will be improved over time.
changedThe game is currently undergoing a process of visual, mechanical, and atmospheric refinement , while we are also actively working on the second and third hours of gameplay , expanding the narrative and mechanics within the twisted halls of our horror facility.
House Of Horror: Outside Is Better changes
changedI’m launching this first development blog with the purpose of introducing myself more personally and sharing the current state of our game. This space will be key to keeping you updated and bringing you closer to the behind-the-scenes process of development.
changedRight now, our core development team consists of just two people : myself as the main developer and creator, and my 3D animator , who also acts as the project’s general consultant . Thanks to his deep experience with both the horror genre and video games, he plays a crucial role in shaping the game’s design and creative direction. We’re also working with our voice actor , who brings our protagonist to life — and in time, we’ll be introducing each of them to you right here on this platform.
changedAt this stage, we have a prototype demo available on Steam — it's an early version meant to give you a taste of the tone, atmosphere, and experience we’re aiming for. It’s still evolving and will be improved over time.
changedThe game is currently undergoing a process of visual, mechanical, and atmospheric refinement , while we are also actively working on the second and third hours of gameplay , expanding the narrative and mechanics within the twisted halls of our horror facility.
This is the CEO, Creative Director, and Creator of House of Horror: Outside Is Better speaking directly to you.
I’m launching this first development blog with the purpose of introducing myself more personally and sharing the current state of our game. This space will be key to keeping you updated and bringing you closer to the behind-the-scenes process of development.
Right now, our core development team consists of just two people: myself as the main developer and creator, and my 3D animator, who also acts as the project’s general consultant. Thanks to his deep experience with both the horror genre and video games, he plays a crucial role in shaping the game’s design and creative direction. We’re also working with our voice actor, who brings our protagonist to life — and in time, we’ll be introducing each of them to you right here on this platform.
At this stage, we have a prototype demo available on Steam — it's an early version meant to give you a taste of the tone, atmosphere, and experience we’re aiming for. It’s still evolving and will be improved over time.
The game is currently undergoing a process of visual, mechanical, and atmospheric refinement, while we are also actively working on the second and third hours of gameplay, expanding the narrative and mechanics within the twisted halls of our horror facility.
As true fans of the horror genre — and its amazing audience — we want to thank you deeply for your support. All of your feedback, questions, and suggestions will be listened to and taken into account. We are here to serve you and to provide a carefully crafted, intense horror experience.
Thank you so much for being here.
Juli – Director and Creator of House of Horror: Outside Is Better