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Steam News18 July 20169y ago

House of Alice - Early Access first Update 0.1.6

Thanks everyone for your feedback. First update has been posted. This is the first update with bug fixes for early access.

Full notes

Full House of Alice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
addedAdded collision sound effects for thrown objects
changedPlayer was able to drive though some walls in mouse mode and get stuck, adjusted wall colliders to reduce break through.
changedAdjusted fade for when the user sticks head into objects. To give them more warning they are going out of bounds.
addedPlayer could get stuck when teleporting if they teleported into or close to a wall - temp fix - extended the collider to reduce proximity to wall. Will add navigation mesh plane to restrict teleporting in next update.
changedTeleport effects and sound when grabbing geometry objects to provide player anticipation of teleport event.
removedStability for grabbing all objects and adjusted grab points so they feel cleaner. Removed the snap that could cause books to explode. Standardized object interaction.

House of Alice changes

addedAdded collision sound effects for thrown objects
changedPlayer was able to drive though some walls in mouse mode and get stuck, adjusted wall colliders to reduce break through.
changedAdjusted fade for when the user sticks head into objects. To give them more warning they are going out of bounds.
addedPlayer could get stuck when teleporting if they teleported into or close to a wall - temp fix - extended the collider to reduce proximity to wall. Will add navigation mesh plane to restrict teleporting in next update.
changedTeleport effects and sound when grabbing geometry objects to provide player anticipation of teleport event.

Thanks everyone for your feedback. First update has been posted. This is the first update with bug fixes for early access.

  • Added collision sound effects for thrown objects

  • Player was able to drive though some walls in mouse mode and get stuck, adjusted wall colliders to reduce break through.

  • Adjusted fade for when the user sticks head into objects. To give them more warning they are going out of bounds.

  • Player could get stuck when teleporting if they teleported into or close to a wall - temp fix - extended the collider to reduce proximity to wall. Will add navigation mesh plane to restrict teleporting in next update.

  • Grip reset - should be more responsive and will reset user to the kitchen when inside the house.

  • Teleport effects and sound when grabbing geometry objects to provide player anticipation of teleport event.

  • Stability for grabbing all objects and adjusted grab points so they feel cleaner. Removed the snap that could cause books to explode. Standardized object interaction.

  • Players were having trouble clicking on rabbits. Removed the need to click on rabbit. Touching the controller to the rabbit will now capture rabbit. This should help in mouse mode when trying to grab small rabbits as it can be difficult especially when they start to run.

  • User getting stuck inside large rabbit after clicking on it. Rabbit object is now removed when captured and collider no longer lingers.

  • When small, the user could get stuck inside a large geometric object before clicking it. Made all mouse geometric objects smaller so the players head doesn’t collide with them as easily.

Source

Steam News / 18 July 2016

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