In this update6
Full notes
Full House Flipper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Server
House Flipper changes
Hey Flippers,
We are thrilled to announce that playtests for House Flipper Remastered Collection are kicking off during the Steam House and Home Fest 2026!
Start: March 30 @ 10:00 AM PDT / 5:00 PM GMT / 7:00 PM CEST
End: April 6 @ 10:00 AM PDT / 5:00 PM GMT / 7:00 PM CEST
House Flipper Remastered Collection Q&A
We know you've got a lot of questions! Detailed pricing info (including special discounts for DLC owners) is dropping very soon.⏳
In the meantime, we’ve rounded up your most burning questions and answered them in our latest video. Check it out! 👇
Playtests are LIVE! What can you test?
For this playtest, we've prepared 2 jobs and a house for you to buy.
The first one is a brand-new job featuring unique content from the remaster. This house combines mechanics from previous DLCs.
The second is an improved job, along with a house available to buy, from one of our previous DLCs.
On top of that, we've included a ton of improvements, which are listed below.
What has changed?
- Improved LightingAdded Screen Space Global Illumination (SSGI) for better light bounce. Fixed overexposed lighting issue on the tablet and in before/after photos.
- Building MechanicsImproved interior wall placement and introduced new snapping mechanics for doors and doorframes.
Performance: Significant FPS and memory optimizations for smoother gameplay.
Save System: Enhanced stability; autosaves no longer cause hitches or freezes.
Post-Processing: Applied a major pass of visual enhancements, specifically removing the yellow color tint - mostly visible on ceilings.
- Tool SelectionNew visible selection wheels with smooth transition animations.
- Upscaler SupportAdded DLSS / FSR / TAAU selection and quality settings in the menu.
- Lawn MowerImproved collision detection; driving the mower indoors no longer turns it off.
- Visual ComfortRemoved Chromatic Aberration and Lens Distortion to eliminate motion sickness.
- Sharper ShadowsIncreased shadow clarity throughout the game.
- GameplayJobs now start earlier, at 7:00 AM. Increased player height by 10 cm for a better perspective.
- Emissive MaterialsFixed glowing materials for lamps and objects to display correctly.
- Ceiling LightingFixed "ugly" shadow artifacts previously cast by ceiling lamps.
Appraiser System: Detects garden changes more accurately.
- AtmosphereAdded a dedicated night sky.
- Flashlight FXAdded a "heating up" effect for both standard and UV flashlights.
Motion Blur: Recalibrated for better visual quality.
- Bug FixesRemoved duplicated doors, fixed various bugs related to the Variant Switcher and Duplicator tools and, improved general game stability.
- Brightness MenuImproved the intensity slider for more accurate adjustments.
Assets: specific posters while their graphics are being redesigned.
Your feedback is everything!
We just noticed we officially crossed 100,000 wishlists, and we had to take a quick break to say a massive thank you 🎉
Alongside the playtests, we are launching our official feedback survey. Be sure to check it out and let us know what you loved and what you'd like to see improved.
We will keep the survey open a few days longer than the playtests themselves, giving you plenty of time to share your thoughts: Survey Link
˚Join Our Discord!
We’re continuing to work on improving the game as development progresses. In the meantime, join our official Discord server to discuss the game, share your designs, and connect with the community. The server supports players of both the original game and the upcoming Remastered Collection.
You can also find updates there regarding our other titles, including Farmbotic and Honeycomb: The World Beyond:
Happy flipping and have fun playtesting!
~Frozen Way Team
Source
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