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Steam News21 April 20242y ago

(Demo) v0.3.31 - Fixes, Improvements and Stability

Welcome to Hours After Midnight v0.3.31 patch. List of changes: New player position interpolation. Various other bug fixes, QoL and stability improvements.

In this update5

Full notes

Full Hours After Midnight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions12 changes2 removals
  • Gameplay
  • Performance
  • Server
  • UI and audio
addedList of changes:New player position interpolation.
changedList of changes:Various other bug fixes, QoL and stability improvements.
changedPosition Interpolation ImprovementsWe made some improvements to the net code related to player position sync. It now relies on remote server frames and should be much more stable and way less jittery.
addedOther Players TimeoutPlayers can now see how much time is left for other players.
changedPerformance and StabilityThe biggest thing this patch brings are the many small fixes related to issues we discovered after launching the demo.
changedPerformance and StabilityHere's the list of what to expect.

Hours After Midnight changes

addedNew player position interpolation.
changedVarious other bug fixes, QoL and stability improvements.
changedWe made some improvements to the net code related to player position sync. It now relies on remote server frames and should be much more stable and way less jittery.
addedPlayers can now see how much time is left for other players.
changedThe biggest thing this patch brings are the many small fixes related to issues we discovered after launching the demo.

Welcome to Hours After Midnight v0.3.31 patch.

List of changes:

  • New player position interpolation.

  • Various other bug fixes, QoL and stability improvements.

Position Interpolation Improvements

We made some improvements to the net code related to player position sync. It now relies on remote server frames and should be much more stable and way less jittery.

Other Players Timeout

Players can now see how much time is left for other players.

Performance and Stability

The biggest thing this patch brings are the many small fixes related to issues we discovered after launching the demo.

Here's the list of what to expect.

  • Improved navigation behavior when Reward UI (Chests or Abilities) pops up so that it will wait until player releases all keys. This is to prevent from instantly selecting the skip button the moment the UI appears.

  • Buttons for Leaderboard, Achievements and Home Instance are no longer visible.

  • Increased light radius by 15%.

  • Players on steam can now host LINK-based games by default. Previously, steam players could only join LINK games.

  • Player title font has been updated as well as its readability (it now generates soft shadows).

  • Player title is no longer obscured by the environment.

  • Improvements to synchronization across the network of hero statistics (in-game).

  • Fixed an issue with lobby chat that would invoke Ready button the moment you hit enter while typing.

  • Fixed an issue with world generation that would count disconnected or not fully initialized players, generating content that is not visible to any player.

  • Fixed an issue with Damage Zone (Lighting Strikes or Armageddon Zones) where only host would receive damage.

  • Armageddon now spawns and deals damage faster.

  • Fixed various issues that would cause the game to throw many errors each frame, making the game unstable or run really slow.

That's it for this patch!

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Source

Steam News / 21 April 2024

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