hotland
Steam News 27 November 20255mo ago

Important feature updates

A tribute to our beloved players: You may have noticed that this game has undergone several version updates, adding many new buildings and features, making the gameplay smoother and more convenient. Due to time constrai…

Update log

Full hotland update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Workshop
  • Maps
addedYou may have noticed that this game has undergone several version updates, adding many new buildings and features, making the gameplay smoother and more convenient. Due to time constraints, we may not be able to describe each one individually. If you've already discovered these features, congratulations, you're a person who loves exploration.
changedSome players may have already explored the gameplay in earlier versions and felt that the game had run out of content, thus missing out on our updates. We will show them that this game still has a lot of untapped potential.
changedThis game is currently less than halfway to its target completion date, so our pricing is the lowest on the platform. We're not actually making a profit; our goal is to bring it to those who are interested as quickly as possible. However, this pricing is definitely not the final price. If conditions permit, I hope that those who bought it earliest can be proud of their foresight.
addedNew Town System: Towns now display information such as electricity and stability, which will affect manufacturing progress and commodity price fluctuations (if any). Future updates will focus more on this system.
changedPower System: Includes generators, batteries, and power hubs, all of which can be found in the building list (open with a hammer). Player-built hubs also function as town systems, so these infrastructures must be built before establishing a base.
addedNew Manufacturing Machinery: Includes automatic welding stations, vehicle manufacturing centers, and cooking stations. Automatic welding stations can manufacture small to medium-sized machinery such as vehicle-mounted weapons and handheld weapons. Vehicle manufacturing centers (vehicle factories), as the name suggests, are where vehicles are manufactured. Purchasing vehicles directly is now more expensive.

A tribute to our beloved players:

You may have noticed that this game has undergone several version updates, adding many new buildings and features, making the gameplay smoother and more convenient. Due to time constraints, we may not be able to describe each one individually. If you've already discovered these features, congratulations, you're a person who loves exploration.

Some players may have already explored the gameplay in earlier versions and felt that the game had run out of content, thus missing out on our updates. We will show them that this game still has a lot of untapped potential.

This game is currently less than halfway to its target completion date, so our pricing is the lowest on the platform. We're not actually making a profit; our goal is to bring it to those who are interested as quickly as possible. However, this pricing is definitely not the final price. If conditions permit, I hope that those who bought it earliest can be proud of their foresight.

-Developer

Update Content:

- New Town System: Towns now display information such as electricity and stability, which will affect manufacturing progress and commodity price fluctuations (if any). Future updates will focus more on this system.

- Power System: Includes generators, batteries, and power hubs, all of which can be found in the building list (open with a hammer). Player-built hubs also function as town systems, so these infrastructures must be built before establishing a base.

- New Manufacturing Machinery: Includes automatic welding stations, vehicle manufacturing centers, and cooking stations. Automatic welding stations can manufacture small to medium-sized machinery such as vehicle-mounted weapons and handheld weapons. Vehicle manufacturing centers (vehicle factories), as the name suggests, are where vehicles are manufactured. Purchasing vehicles directly is now more expensive.

- Optimized Character Animations: Added right-click aiming and running while holding a weapon.

- New Resource Points and Steam Mining Machine: There are currently three mining points on the map: stone, scrap metal, and coal. These can be mined directly with a pickaxe or by placing mining machines. Old mining machines are now powered by electricity, and a new steam-powered mining machine continues to use coal as its power source. Currently, there are some difficulties mounting mining machines onto vehicles; hopefully, this will be resolved in the next version. (Open-air factory?)

- Added vehicle loading/unloading points to the factory. Products and raw materials are now concentrated in the factory, making it convenient for players to drive vehicles to access them.

- Continue to optimize the idiotic NPCs and fix various known bugs.

Update Preview:

Actually, the update so far isn't perfect. We will continue to add new features and content; this is our direction for future updates.

- A more vibrant self-built town system.

- Optimize the manufacturing supply chain to make manufacturing more efficient and realistic. The product manufacturing process in our game is very realistic, from mechanical operations to the supply chain. However, realism and convenience often conflict, so sometimes it requires a long period of trial and error and balancing.

- Monster attack on self-built town events: Materials will be delivered to your door.

- Free welding/destruction of vehicles and equipment.

Source

Steam News / 27 November 2025

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