Most of you know that by now! But it is, we worked hard to resolve the day one issues and now we are happy to say... Hotel R'n'R is LIVE!
Full notes
Full Hotel R'n'R update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedThere is more to come, this is an Early Access launch and we have new systems and ideas we'd like to introduce but it relies on your feedback as we go. like "Big Brother" in 1984, we're always watching, be it comments, streams or let's play, we're paying attention and taking note. From wanting to stab the sausage with a fork to how the levels are balanced we're there. We'll post a bit of info when we've had some sleep but for now, enjoy! Patch notes: - Added Index support - Tightened up Oculus Touch grip/release - Index Controller snap turn - Oculus default controls Roadmap: - Full details to come but we're planning to open up the firing range to make weapon testing that bit more fun! Hope you enjoy, Ryan
Hotel R'n'R changes
addedThere is more to come, this is an Early Access launch and we have new systems and ideas we'd like to introduce but it relies on your feedback as we go. like "Big Brother" in 1984, we're always watching, be it comments, streams or let's play, we're paying attention and taking note. From wanting to stab the sausage with a fork to how the levels are balanced we're there. We'll post a bit of info when we've had some sleep but for now, enjoy! Patch notes: - Added Index support - Tightened up Oculus Touch grip/release - Index Controller snap turn - Oculus default controls Roadmap: - Full details to come but we're planning to open up the firing range to make weapon testing that bit more fun! Hope you enjoy, Ryan
Most of you know that by now! But it is, we worked hard to resolve the day one issues and now we are happy to say... Hotel R'n'R is LIVE!
There is more to come, this is an Early Access launch and we have new systems and ideas we'd like to introduce but it relies on your feedback as we go. like "Big Brother" in 1984, we're always watching, be it comments, streams or let's play, we're paying attention and taking note. From wanting to stab the sausage with a fork to how the levels are balanced we're there. We'll post a bit of info when we've had some sleep but for now, enjoy! Patch notes:
Added Index support
Tightened up Oculus Touch grip/release
Index Controller snap turn
Oculus default controls Roadmap:
Full details to come but we're planning to open up the firing range to make weapon testing that bit more fun! Hope you enjoy, Ryan