HomeGamesUpdatesPricingMethodology
Steam News19 March 20263mo ago

Patch 1.0.1 - Rework Update

Dear friend, First of all, I want to sincerely say thank you for your patience, support, and for staying with this project for so long. I also want to offer my apology to all the players who have been waiting for years.

Full notes

Full Hotel Manager Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Balance
changedAlongside that, I’ve also made a number of improvements across the game:
changedUpdated parts of the in-game UI
addedAdded a more detailed tutorial for a better in-game experience
changedSlightly reduced the game difficulty
changedAdjusted the time-running speed so that Speed Up mode feels faster and improves the overall pace, while still keeping the original relaxing vibe
changedImproved the dialogue system a bit from a grammar point of view (though some lines may still sound like they were written while drunk haha... 😅 )

Hotel Manager Simulator changes

changedAlongside that, I’ve also made a number of improvements across the game:
changedUpdated parts of the in-game UI
addedAdded a more detailed tutorial for a better in-game experience
changedSlightly reduced the game difficulty
changedAdjusted the time-running speed so that Speed Up mode feels faster and improves the overall pace, while still keeping the original relaxing vibe

Dear friend,

First of all, I want to sincerely say thank you for your patience, support, and for staying with this project for so long. I also want to offer my apology to all the players who have been waiting for years. Your support has meant a lot, and this update marks an important milestone on the road of the promised rework.

As promised earlier, the rework is partially completed now, and this update brings a major step forward with official support for Windows environment play.

Alongside that, I’ve also made a number of improvements across the game:

  • Updated parts of the in-game UI

  • Added a more detailed tutorial for a better in-game experience

  • Slightly reduced the game difficulty

  • Adjusted the time-running speed so that Speed Up mode feels faster and improves the overall pace, while still keeping the original relaxing vibe

  • Improved the dialogue system a bit from a grammar point of view (though some lines may still sound like they were written while drunk haha... 😅)

  • Fixed some bugs related to the room building and event system

  • Fixed various other bugs and issues

  • Added ultra-wide screen support, while still keeping the game natively comfortable for 16:9 and 16:10 aspect ratios

I’m also happy to share that the game is joining Steam Spring Sale. If you’ve been waiting for the right time to jump in, this is a great chance to support the game and help further development.

More importantly, I’d really love to hear from you: What would you like to see most in future versions of the game?

Please do not hesitate to leave your thoughts as your feedback helps shape where this project goes next.

Once again, thank you for your patience, your kindness, and your continued support. This milestone would not have happened without you.

Best regards,

Ricky

Source

Steam News / 19 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.