Full notes
Full Hot Brass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- UI and audio
Hot Brass changes
Hi all,
We've just pushed version 1.2.2 live!
This patch contains a few additional settings options, as well as fixes for a number of reported issues.
Player colour customisation: You can now customise player colours via Main Menu -> General -> Color Customisation. Note that like token colours, these only apply locally and are not syncronised across the network. (So only you will see your customisations, and referring to the "purple" player will simply confuse others.)
Thanks to everyone for your feedback and bug reports so far! Please report any bugs you find in this thread, and if possible be sure to include your log files! Instructions for obtaining the logs are also in that thread. (Important: You must follow those steps before you quit!)
Changelog:
Added player colour customisation
Added feedback music volume slider ("Task volume")
Added controller vibration strength option to profiles
Fixed invisible gaps/holes in a number of walls that players could see through
Fixed players becoming stuck in the taser tutorial by shouting after tasing
Fixed some missions not loading when player names contained unsupported characters. (Unsupported characters/diacritics are now replaced by a supported equivalent)
Fixed hold action/progress bar behaviour when the info/mini-map overlay was open
Fixed high-difficulty arcade hostile NPCs being able to fire before their weapon was fully raised
Fixed not being able to bind reload and UDC night-vision to the same button
Fixed speech bubble jitter when a player was sprinting or sliding
Fixed mission-done menu sometimes ghost-selecting a different button (e.g. pressing A/Enter on "Continue to Debriefing" would open a different menu)
Fixed compliant/detained NPCs not crouching immediately if stunned
Source
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