What changed
0 fixes6 additions0 changes0 removals
addedHey folks!Our first major update to the Hostile Lands Demo is now live! Thanks to some great feedback we have some fun new features and some QOL improvements.
addedRolling, Rolling, Rolling...Enemies keep backing you into a corner? Get away quick and (relatively) scot-free with a new dodge roll mechanic. You can bypass traps, bullets, and those pesky hornets!
addedQuit Early, Quit Often?Ever find yourself having to quit in the middle of run after finally beating that boss that’s been plaguing you? No more starting from scratch! We’ve added a Continue button so if it’s time for work (or your mom calls you for dinner) you can quit and pick right back up from where you left off. Just keep in mind, if you die and run out of revives, you’ll still have to restart from the Crash Site.
addedA Collector’s DreamWe all know someone who loves to collect things...and if we’re honest...it’s probably us! So for all the collectors and completionists out there, we’ve added both a Gun Index and a Character Index. Now you can keep track of every gun you’ve picked up and every crew member you’ve rescued. And who knows...maybe there will be even more things to collect in the future... ;) ...so stay tuned!
addedGot Skills?Our character skill system has received a big revamp. New feedback has been added to give players more info about what’s happening and each character now has a passive “buff” in addition to their active skill. All primary skills have also been tweaked and updated for better gameplay.
addedController Got You Down?2D shooting games can be a bit more challenging with a controller. We’ve tweaked the Auto-Aim feature to be a bit more forgiving and added a few other options as well. We’ll continue to refine controller gameplay in future updates.
Hostile Lands changes
addedOur first major update to the Hostile Lands Demo is now live! Thanks to some great feedback we have some fun new features and some QOL improvements.
addedEnemies keep backing you into a corner? Get away quick and (relatively) scot-free with a new dodge roll mechanic. You can bypass traps, bullets, and those pesky hornets!
addedEver find yourself having to quit in the middle of run after finally beating that boss that’s been plaguing you? No more starting from scratch! We’ve added a Continue button so if it’s time for work (or your mom calls you for dinner) you can quit and pick right back up from where you left off. Just keep in mind, if you die and run out of revives, you’ll still have to restart from the Crash Site.
addedWe all know someone who loves to collect things...and if we’re honest...it’s probably us! So for all the collectors and completionists out there, we’ve added both a Gun Index and a Character Index. Now you can keep track of every gun you’ve picked up and every crew member you’ve rescued. And who knows...maybe there will be even more things to collect in the future... ;) ...so stay tuned!
addedOur character skill system has received a big revamp. New feedback has been added to give players more info about what’s happening and each character now has a passive “buff” in addition to their active skill. All primary skills have also been tweaked and updated for better gameplay.
Hey folks!
Our first major update to the Hostile Lands Demo is now live! Thanks to some great feedback we have some fun new features and some QOL improvements.
Rolling, Rolling, Rolling...
Enemies keep backing you into a corner? Get away quick and (relatively) scot-free with a new dodge roll mechanic. You can bypass traps, bullets, and those pesky hornets!
Quit Early, Quit Often?
Ever find yourself having to quit in the middle of run after finally beating that boss that’s been plaguing you? No more starting from scratch! We’ve added a Continue button so if it’s time for work (or your mom calls you for dinner) you can quit and pick right back up from where you left off. Just keep in mind, if you die and run out of revives, you’ll still have to restart from the Crash Site.
A Collector’s Dream
We all know someone who loves to collect things...and if we’re honest...it’s probably us! So for all the collectors and completionists out there, we’ve added both a Gun Index and a Character Index. Now you can keep track of every gun you’ve picked up and every crew member you’ve rescued. And who knows...maybe there will be even more things to collect in the future... ;) ...so stay tuned!
Got Skills?
Our character skill system has received a big revamp. New feedback has been added to give players more info about what’s happening and each character now has a passive “buff” in addition to their active skill. All primary skills have also been tweaked and updated for better gameplay.
Controller Got You Down?
2D shooting games can be a bit more challenging with a controller. We’ve tweaked the Auto-Aim feature to be a bit more forgiving and added a few other options as well. We’ll continue to refine controller gameplay in future updates.
Feedback
Have any suggestions or comments about the game? Be sure to visit our discussion page to let us know! See you in the next update!