What changed
0 fixes1 addition1 change0 removals
addedAdded a lobby search tab in the Main Menu, allowing players to search for active lobbies (lobby leaders can make them private). - Fixed an issue that made the Creature be able to see players even when behind cover. - Fixed an issue that left players frozen if more than one player tried to unlock a door at the same time. - Fixed an issue when searching for a multiplayer game many times that would result in an error. - Fixed an issue that allowed the Creature to cross into locked areas. - Fixed an issue that allowed the Security Officer to see the creature through locker doors when using night vision. - Fixed an issue that caused the Commander to not be bloody when using cloak.
changedCreature AI: - Changed the Creature behavior so that when it hurts a player and gets them to the almost dead state, if it hears or sees someone else it will go after them, giving them a chance to escape. - Players can only get to the almost dead state once. The second time the creature hurts them from the hurt state, it will grab them and kill them directly. - The almost dead state only lasts for 60 seconds now.
Horrors of Space changes
addedAdded a lobby search tab in the Main Menu, allowing players to search for active lobbies (lobby leaders can make them private). - Fixed an issue that made the Creature be able to see players even when behind cover. - Fixed an issue that left players frozen if more than one player tried to unlock a door at the same time. - Fixed an issue when searching for a multiplayer game many times that would result in an error. - Fixed an issue that allowed the Creature to cross into locked areas. - Fixed an issue that allowed the Security Officer to see the creature through locker doors when using night vision. - Fixed an issue that caused the Commander to not be bloody when using cloak.
changedCreature AI: - Changed the Creature behavior so that when it hurts a player and gets them to the almost dead state, if it hears or sees someone else it will go after them, giving them a chance to escape. - Players can only get to the almost dead state once. The second time the creature hurts them from the hurt state, it will grab them and kill them directly. - The almost dead state only lasts for 60 seconds now.
Added a lobby search tab in the Main Menu, allowing players to search for active lobbies (lobby leaders can make them private). - Fixed an issue that made the Creature be able to see players even when behind cover. - Fixed an issue that left players frozen if more than one player tried to unlock a door at the same time. - Fixed an issue when searching for a multiplayer game many times that would result in an error. - Fixed an issue that allowed the Creature to cross into locked areas. - Fixed an issue that allowed the Security Officer to see the creature through locker doors when using night vision. - Fixed an issue that caused the Commander to not be bloody when using cloak.
Creature AI: - Changed the Creature behavior so that when it hurts a player and gets them to the almost dead state, if it hears or sees someone else it will go after them, giving them a chance to escape. - Players can only get to the almost dead state once. The second time the creature hurts them from the hurt state, it will grab them and kill them directly. - The almost dead state only lasts for 60 seconds now.