Full notes
Full HORROR TALES: The Beggar update
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Repeated intro
Hello horror tales fans!
What changed
- Gameplay
- Balance
- UI and audio
We are approaching release and the new features keep going strong.
On one hand, we just added Italian to the game thanks to the community localizations program!
Big thanks to Tom C. "Evilsephi" for the work done!
During this past weeks, I also collected all the feedback from the community and something that a lot of people wanted over and over again was a mode to provide an easier experience. That's why now there is a new option in the accessibility menu! There you can choose if you recieve damage from enemies or not!
Aditionally, now there is a new screen right at the start of the game, just after compiling shaders. You have to press a key to continue so if while shaders are compiling you grabbed some coffe or went AFK you won't miss the intro cinematic.
But what's in this new screen?
it is just a little disclaimer explaining the No Damage accessibility option and also the realism option. That option totally disables the interface. It is a wild experience. It also explain a little bit how the extreme violence works in the game.
In The Beggar, the player is allowed to act with extreme violence in certain situations. however, you will never be required to harm innocent beings in order to progress. Although no such scenes happen in the Demo, when you play the game I am sure you will understand this disclaimer better.
Big hug,
Carlos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
