Full notes
Full Horror Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Server
- Maps
- Events
Horror Night changes
Horror Night v1.0.0 - In Development
We are excited to announce that we are currently in the development process for Horror Night version 1.0.0. We want to ensure that all game details are finely polished, and the gameplay mechanics are enjoyable for you and your friends. Here are the changes you can expect in this version:
Graphics Engine Change: We are migrating the game from the Unity graphics engine to Unreal Engine 5 to enhance compatibility and the lighting experience.
Improved Online System: We are working on a new online system with better response time and a latency compensation system, which should result in a smoother online experience.
Random Map Hunt Edition: We have introduced random maps for Asymmetric Hunt mode to add variety and excitement to each match.
Expanded Survivor Edition Story Modes: We are expanding the Survivor Edition story modes to provide longer and higher-quality cinematic experiences.
New Villains: We are adding new villains to the game to challenge players with fresh and thrilling threats.
New Map: We will be introducing a new map, expanding the game world with unique environments and challenges.
New Player Characters: We are working on new player characters that will bring unique abilities and perspectives to diversify gameplay options.
We are committed to making Horror Night an outstanding gaming experience. Stay tuned for future updates as we will notify you when version 1.0.0 is ready for release. Get ready for an exciting and enhanced gaming experience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
