In this update6
Full notes
Full Horror Legends update
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What changed
- Balance
- Gameplay
- Maps
- Store
- Fixes
- UI and audio
Horror Legends changes
Werewolf
Reduced Stamina pause rate before stamina starts to regen from 6 to 3 seconds
Reduced cooldown on bloody roar from 260 seconds to 160 seconds.
Reduced travel mode cooldown from 1min to 30 seconds
Increased time allowed in travel mode from 20 seconds to 1 min
Increased starting bite damage from 15 to 17 (fully charged bite does 35 damage)
Reduced the time in downed state from 16 seconds to 10 seconds.
Increased the blood drop time so the WW will get 1 free down where he cannot be finished.
Reduced his stamina depletion rate while sprinting.
Adjusted the leap stamina cost so it allows for 4 leaps if you have a full stamina bar.
Removed the sprint over time speed, Before it started at 4.1 and would increase to 4.5 after you had ran for x seconds. Now the WW sprints at a flat 4.2 speed.
RADU
Increased the blood drop time so Radu will get 1 free down where he cannot be finished.
Edith
Increased % chance you will teleport to cast on her teleport ability from 55% to 60%
Teleport stamina cost has been reduced from 12 to 10
Nails Primary attack has been buffed from 12 dmg to 30
Nails secondary damage charged start damage has been buffed from 5 to 15
And the fully charged damage has been buffed from 50 to 60
Stamina regen rate has been increased from 1.4 to 1.5
Salvage Yard
Moved Nana spawns that were spawning too close to the Cast.
Moved problematic spider spawns.
Objectives
Reduced cast dmg to shield effies with flash light from 10 dmg per second to 4 dmg per second. This increases the time at which you would destroy a full shield from 10 seconds to 25. (they were a little too quick to do and we felt like the legend would lose a lot of tempo during the effigy stage since they were being completed so quickly.)
Increased the time it takes for the shield to regenerate. Before the shield would regenerate to full health after about 15 seconds. Now it will take around 70 seconds for the shield to fully regenerate. (We like the idea of cast doing some meaningful dmg to the shield, maybe having to run away because of the legend, but able to come back without the shield being at full health.)
Nana’s Magic shop now spawns a power weapon and a medicine bottle.
Bug/game fixes
Fixed an issue where a glyph would spawn in the mountain on cabin.
Fixed an issue where holy water / silver sword / holy spear would spawn in the ground on cabin.
Fixed an issues where players could scale the mountain on cabin.
Fixed is issue where the bolt cutters were not spawning on farmhouse.
Fixed an issue where sometimes items were not spawning in locked rooms (mainly on cabin and farmhouse).
Fixed an issue where gourds could not be killed with guns.
Fixed an issue where if the Legend left the game it would cause the game to lock up or would remove your hud.
Fixed an issue where sound fx were playing in the load screens.
Fixed an issue where you would hear your own voice sometimes in voice chat.
Fixed an issue where if you were the last or only one to escape your character would not spawn in the end cutscene.
Removed Dev-Camera from Character Select menu
Source
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