What changed
3 fixes0 additions2 changes1 removal
changedTechnical Fixes and Optimization
fixedItem Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.
removedEnemy AI Improvements: Improved monster navigation in narrow corridors. They no longer get stuck in doorways, making chases smoother and more dangerous.
fixedLight Through Walls: Fixed a bug where flashlight light would shine through closed doors and thin partitions, disrupting the atmosphere.
changedHitboxes (Interaction Zones): Increased the trigger radius for picking up small items. Finding a battery in complete darkness is now much easier.
fixedSave System: Fixed a rare bug that caused duplicate items in the inventory after loading a checkpoint.
Horror changes
changedTechnical Fixes and Optimization
fixedItem Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.
removedEnemy AI Improvements: Improved monster navigation in narrow corridors. They no longer get stuck in doorways, making chases smoother and more dangerous.
fixedLight Through Walls: Fixed a bug where flashlight light would shine through closed doors and thin partitions, disrupting the atmosphere.
changedHitboxes (Interaction Zones): Increased the trigger radius for picking up small items. Finding a battery in complete darkness is now much easier.
Technical Fixes and Optimization
Item Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.
Enemy AI Improvements: Improved monster navigation in narrow corridors. They no longer get stuck in doorways, making chases smoother and more dangerous.
Light Through Walls: Fixed a bug where flashlight light would shine through closed doors and thin partitions, disrupting the atmosphere.
Hitboxes (Interaction Zones): Increased the trigger radius for picking up small items. Finding a battery in complete darkness is now much easier.
Save System: Fixed a rare bug that caused duplicate items in the inventory after loading a checkpoint.