HomeGamesUpdatesPricingMethodology
Steam News28 January 20265mo ago

Update 1.0.2

Technical Fixes and Optimization Item Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.

Full notes

Full Horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions2 changes1 removal
  • Performance
  • Gameplay
  • Fixes
changedTechnical Fixes and Optimization
fixedItem Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.
removedEnemy AI Improvements: Improved monster navigation in narrow corridors. They no longer get stuck in doorways, making chases smoother and more dangerous.
fixedLight Through Walls: Fixed a bug where flashlight light would shine through closed doors and thin partitions, disrupting the atmosphere.
changedHitboxes (Interaction Zones): Increased the trigger radius for picking up small items. Finding a battery in complete darkness is now much easier.
fixedSave System: Fixed a rare bug that caused duplicate items in the inventory after loading a checkpoint.

Horror changes

changedTechnical Fixes and Optimization
fixedItem Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.
removedEnemy AI Improvements: Improved monster navigation in narrow corridors. They no longer get stuck in doorways, making chases smoother and more dangerous.
fixedLight Through Walls: Fixed a bug where flashlight light would shine through closed doors and thin partitions, disrupting the atmosphere.
changedHitboxes (Interaction Zones): Increased the trigger radius for picking up small items. Finding a battery in complete darkness is now much easier.

Technical Fixes and Optimization

Item Collision: Fixed an issue where important items (keys, batteries) could fall through floor textures when dropped.

Enemy AI Improvements: Improved monster navigation in narrow corridors. They no longer get stuck in doorways, making chases smoother and more dangerous.

Light Through Walls: Fixed a bug where flashlight light would shine through closed doors and thin partitions, disrupting the atmosphere.

Hitboxes (Interaction Zones): Increased the trigger radius for picking up small items. Finding a battery in complete darkness is now much easier.

Save System: Fixed a rare bug that caused duplicate items in the inventory after loading a checkpoint.

Source

Steam News / 28 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.