Full notes
Full Horns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
Horns changes
This update focuses on making combat more responsive, improving performance, and polishing overall gameplay.
Combat & Gameplay
Faster energy regeneration → more blocking, rolling, and attacking
Evade (Shift) and Roll (Shift + direction) can now be used even when taking hits
Enemy balance adjusted (especially Vampires and Wolves) for smoother fights
Fixed critical hit:
Enemy scaling and death-based difficulty progression improved
Performance
Reduced Tick usage for better performance
Disabled unnecessary overlap checks on enemy weapons
UI & Quality of Life
Added tooltips for attributes in inventory
Animations can now be canceled with ESC
Bug Fixes
Fixed music stopping and not restarting
Fixed axe durability issue (was breaking too quickly)
Source
Changelog.gg summarizes and formats this update. How we read updates.
