Full notes
Full Horns update
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What changed
- Performance
- Fixes
- Maps
- Gameplay
We’ve rolled out a new patch addressing key issues reported by players, along with several gameplay improvements and performance optimizations.
Bug Fixes
Fixed character stacking issue after death when no save point is present
Fixed ability to jump out of the map near Erdwood Village
Fixed getting locked inside the cathedral after defeating the boss and falling off a cliff
Fixed potential player getting stuck in rocks behind the cathedral
Fixed sprint-related bugs, including sprint issues after jumping
Improvements
Story notes now automatically close when the player walks away
Loot interaction is now separated from general interaction for better control
Improved main character animations (idle stance and shield raise)
Improved evade system for more responsive gameplay
Optimization
General graphical optimization for better performance on lower-end PCs
Thank you for playing and for all your feedback — it really helps improve the game. More updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
