In this update1
Full notes
Full Horn of the Warlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Horn of the Warlord changes
I am thrilled to announce that Horn of the Warlord is now live!
I'd like to thank everyone who contributed to this game by creating content, helping with marketing, providing translations, reporting bugs, suggesting improvements, as well as my friends and family who supported me throughout this project.
I created this game as my dream project and as a tribute to the old classic, strategy games I used to play on my Amiga and my first PC. My only hope is that it brings enjoyment to others, and I truly hope you will have fun playing it.
I did my best to deliver the highest quality possible, with engaging gameplay, challenging opponents and scenarios.
While today marks the full release, I still have plenty of ideas for the future, and I'll continue listening to your feedback and improving the game over time.
Thank you.
Good luck and have fun.
Changelog for Version 1.1.0
Added income, population growth, and resource change previews when hovering over the Promote button.
Improved AI behaviour when attacking castles and capturing neutral regions.
Improved AI army composition when recruiting.
Minor tweaks to Mission 1 and Mission 2.
Redesigned Bonus Cards, including when they are unlocked and the bonuses they provide.
Changed the colour of Back, Start Game, Load Game, and similar buttons to green to make them stand out more.
Added Esc key support in the main menu.
Increased upkeep costs for Keeps, Castles, and Strongholds (2 / 4 / 6 Stone).
Slightly reduced the default recruitment pool for each region and slowed recruit replenishment.
Reduced the possible Gold Ore range from 5–12 to 4–10.
Increased the local resource bonus from region promotion to +37.5% per level (previously +25%, rounded).
Source
Changelog.gg summarizes and formats this update. How we read updates.
