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Full Horn of Balance update
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Repeated intro
Hello everybody, I mentioned last time that these updates would shift more towards the start of the month, so here we are. Let's dive in.
Intro sequence progress Kohari is going strong with 3 out 5 special intro scenes now fully drawn. Work on the 4th image will start a few weeks from now (after a small detour to create the last Jungle dungeon assets). I have been debating with myself whether or not to include all the results in these public updates, but they look SO good. Surely just one more couldn't hurt. And they make for such a nice teaser into the world lore.
Latest result:
The intro story is just 5 frames long, but it goes some places
Jungle dungeon progress The next dungeon is nearly ready for private testing! There are just a few more loose ends left to wrap up. I had actually hoped I could get it done by today, but some extra last minute surprises ended up cropping up. Such is the way of (game)development sometimes I suppose. Still, it shouldn't take more than a few more days now, to get it all done. (I've been keeping a little countdown action list over on the Discord for those interested). Once it's ready I'll do a few personal runs first, to catch the most blatant bugs. Next friends/family/etc will be asked to help test. And once it's nice and stable the alpha backers will be invited. More on that in the next update!
As you can see on the left, dungeons are actually built using a great many (visual) layers. Other developments
The 2 music tracks from last month has been completed and implemented. All that's left is a few more bonus tracks and the credits music. Which are planned for the end of the year.
The German translations have been chugging along, and all text for in another dungeon has been complete. The translations will soon catch up to the English state.
The bestiary has also been chugging along, with just over a dozen oddball enemies left to name.
And that's it for now. Time for me to go finish that dungeon! Steam post image Till next time, Martijn
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