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Steam News30 July 202623d ago

One Week! - Patch Notes (0.0.0.6592)

Note: 6582 shipped with some issues we wanted to get hotfixes out for. This post has been updated to include changes up to 6592, covering a Mac crash on startup and several cases where markup could appear in upgrade and

In this update1

Full notes

Full Hordes of Fate : A Hand of Fate Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

33 fixes11 additions25 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • Maps
  • UI and audio
changedNote: 6582 shipped with some issues we wanted to get hotfixes out for. This post has been updated to include changes up to 6592, covering a Mac crash on startup and several cases where markup could appear in upgrade and enchantment descriptions.
changedIt's time for another patch! One week out from launch, we've been able to roll up a number of fixes and quality-of-life improvements in build 6592.
fixedOur biggest thanks to everybody who reported issues or suggested improvements. We've done our best to acknowledge you below, but there have been cases where we've found and fixed things on our own before player reports came in. We haven't gotten to everything yet, but keep an eye on the Known Issues and Next Steps thread for upcoming fixes.
addedLarge items of note included new "combat tokens" that unlock after killing a certain number of enemies with a particular piece of equipment. Any that you've already met the conditions for will unlock when you next kill an enemy.
fixedWe've added settings for screenshake, and vignette strobe VFX. Apologies to players who found these difficult to play with. Please note that in addition to adding a screenshake setting, we also fixed an issue where Corrupted Juggernaut slam attacks were producing far more screenshake than intended.
changedA number of tokens that were previously not unlocking have been fixed, though rank 15 tokens are not yet available to unlock. A couple additional new tokens have also been added.

Hordes of Fate : A Hand of Fate Adventure changes

changedNote: 6582 shipped with some issues we wanted to get hotfixes out for. This post has been updated to include changes up to 6592, covering a Mac crash on startup and several cases where markup could appear in upgrade and enchantment descriptions.
changedIt's time for another patch! One week out from launch, we've been able to roll up a number of fixes and quality-of-life improvements in build 6592.
fixedOur biggest thanks to everybody who reported issues or suggested improvements. We've done our best to acknowledge you below, but there have been cases where we've found and fixed things on our own before player reports came in. We haven't gotten to everything yet, but keep an eye on the Known Issues and Next Steps thread for upcoming fixes.
addedLarge items of note included new "combat tokens" that unlock after killing a certain number of enemies with a particular piece of equipment. Any that you've already met the conditions for will unlock when you next kill an enemy.
fixedWe've added settings for screenshake, and vignette strobe VFX. Apologies to players who found these difficult to play with. Please note that in addition to adding a screenshake setting, we also fixed an issue where Corrupted Juggernaut slam attacks were producing far more screenshake than intended.

Note: 6582 shipped with some issues we wanted to get hotfixes out for. This post has been updated to include changes up to 6592, covering a Mac crash on startup and several cases where markup could appear in upgrade and enchantment descriptions.

It's time for another patch! One week out from launch, we've been able to roll up a number of fixes and quality-of-life improvements in build 6592.

Our biggest thanks to everybody who reported issues or suggested improvements. We've done our best to acknowledge you below, but there have been cases where we've found and fixed things on our own before player reports came in. We haven't gotten to everything yet, but keep an eye on the Known Issues and Next Steps thread for upcoming fixes.

Large items of note included new "combat tokens" that unlock after killing a certain number of enemies with a particular piece of equipment. Any that you've already met the conditions for will unlock when you next kill an enemy.

We've added settings for screenshake, and vignette strobe VFX. Apologies to players who found these difficult to play with. Please note that in addition to adding a screenshake setting, we also fixed an issue where Corrupted Juggernaut slam attacks were producing far more screenshake than intended.

A number of tokens that were previously not unlocking have been fixed, though rank 15 tokens are not yet available to unlock. A couple additional new tokens have also been added.

In response to ongoing feedback, we've included an optional "manual aim" mode that can be toggled during combat by pressing Q or Right Stick press,and we've made the Collection screen easier to navigate with a Token filter and wrapping to the next or previous row when moving left or right.

Patch Notes:

  • [Accessibility] Added camera shake toggle to Misc options (reported by FGsquared, NotAlike, Clead HeavenHell, Gnarby, Trip, Mr. (Not so) Brightside)

  • [Accessibility] Added damage and portal vignette strength sliders to Misc options (reported by FGsquared, Kuroro, Zanzibar, TooMad)

  • [Gameplay] Added combat tokens for killing enemies with particular equipment

  • [Gameplay] Added Magic Tether enchantment token

  • [Gameplay] Added token to Hermit encounter

  • [Gameplay] Added optional manual aiming

  • [Gameplay] Updated all Encounters to have a reroll option when only a single enchantment is offered

  • [Gameplay] Updated Scoured Streets to move food from breakables into chests to prevent unintentional damage (reported by Mr. (Not so) Brightside)

  • [Gameplay] Updated Mustering Gnomes encounter to not be available to select for stages where Mustering Gnomes is chosen as a Dealer card

  • [Gameplay] Updated Courier encounter to not be available to select for stages where Courier is chosen as a Dealer card (reported by NotAlike, loopdragonblade)

  • [Gameplay] Updated Gift of Storms to give a 'Huge Success' instead of a 'Success' dice result if the player is attempting the Valor's Hold or Magic Tether tokens

  • [Gameplay] Removed Goblin option from Mystery Chest encounter for now (reported by Iztooi and Mc2m)

  • [Gameplay] Fixed skeleton barrel explosions not damaging quest breakables (reported by Trip)

  • [Gameplay] Fixed Pyro Viper unlocking in Unbound Power when not equipped (reported by Azaquor)

  • [Gameplay] Fixed case where Eggstreme Damage enchantment could be unlocked twice

    [Gameplay] Fixed Loot Goblin enchantment unlocking instead of Wander enchantment (reported by Dislexo, Notalike)

  • [Gameplay] Fixed Trickster token for rank 11

  • [Gameplay] Fixed Arcane Recovery enchantment token not unlocking (reported by NotAlike, Dislexo)

  • [Gameplay] Fixed Shock Chicken token not being "bet" properly (reported by Azaquor)

  • [Gameplay] Fixed Doctor option in Lost Ogre encounter not counting towards "gain 5 enchantments" objective in Forgotten Vows (reported by Evil Ambassador, SortedPuma11596, Dislego, expletiveshift1, Terrigood, Wtalent)

  • [Gameplay] Fixed Forgotten Vows stage 5 having too few rats nests (reported SortedPuma11596, expletiveshift1, Bibi Ortunitia, Wtalent)

  • [Gameplay] Fixed Even More Marbles enchantment allowing Devil's Tether to be equipped at the same time (reported by Dislexo)

  • [Gameplay] Fixed Scavengers encounter dice target being 0 after successfully repeating on multiple stages

  • [Art] Added strafe animations for Rebel

  • [Art] Updated card art for some Goblin enchantments

  • [Art] Updated dice tutorial images

  • [Art] Updated Rebel tutorial image to include her eye patch

  • [Art] Updated Dual Arrows enchantment card art

  • [UI] Added token filter to collections screen (reported by NotAlike)

  • [UI] Added move input persistence in card menus while using keyboard

  • [UI] Updated Collection screen to "wrap" to the next or previous line when moving left/right

  • [UI] Updated enchantments on Collection screen to be ordered by prerequisites

  • [UI] Updated permanent upgrade cost panel to be hidden when at max

  • [UI] Fixed modal dialog spacing allowing shortcut icons to overlap buttons (reported by EjnarH)

  • [HUD] Added red map marker to corrupted spire enemies

  • [Localisation] Updated localisations

  • [Localisation] Updated some Chinese strings based on player feedback

  • [Localisation] Fixed translations for "back" and "previous" being the same in German and Russian (reported by hatniX)

  • [Localisation] Fixed markup appearing in some enchantment descriptions in languages other than English

  • [Voice] Updated reroll upgrades Dealer VO to be less frequent

  • [Voice] Updated upgrade selection Dealer VO to be less frequent

  • [Voice] Updated Dealer VO to use unused lines for upgrade selection (reported by AceLaser)

    [Voice] Removed incorrect Dealer VO line from Forgotten Vows stage 4 (reported by Evil Ambassador)

  • [Text] Updated Shock Chicken token tooltip to mention count (reported by Azaquor)

  • [Text] Updated Portal text to emphasise 'Portal' and 'Reward Chest' in English (other languages coming soon)

  • [Text] Updated description of Shuffle Time permanent upgrade (reported by RonEmpire, Dan)

  • [Text] Updated enchantment descriptions to reference their prerequisites (where applicable)

  • [Text] Updated Valor's Hold Enchantment description

  • [Text] Updated Arcane Momentum enchantment description

  • [Text] Fixed announcement text when unlocking Focused Finisher token at Scroll of Precision (reported by Dislexo)

  • [Text] Fixed announcement text Necromantic Rite when enchanting Queen's Shield (reported by SortedPuma11596)

  • [Text] Fixed reference to wrong equipment name in Goblin Trader quest

  • [Text] Fixed 'Gained Royal Flush enchantment' announcement text appearing prematurely

    [Text] Fixed typo in Fallen Hero quest (reported by Iron Lung Alchemist)

  • [Text] Fixed typo in Lost Tomes quest (reported by hatniX)

  • [Text] Fixed typo in Valor's Hold enchantment token description

  • [Text] Fixed typo in Gift of Storms encounter

  • [Text] Fixed typo in Icy Reception encounter (reported by SortedPuma11596)

  • [Text] Fixed typo in Dealer VO subtitles (reported by SortedPuma11596)

  • [Misc] Fixed camera shake on the Corrupted Juggernaut area slam attack

  • [Misc] Fixed crash at startup on some amdgpu systems on Linux (-vulkanpresentmode=2 launch option is no longer required)

  • [Text] Fixed markup appearing in some upgrade descriptions (reported by Creepy Pie, Alaff, Wtalent)

  • [Text] Fixed 'Curse' tooltip appearing on Luck upgrades (reported by lmtdtmffr)

  • [Misc] Optimised some lighting and shadows

  • [Misc] Fixed black screen when trying to launch the game after starting the Steam Client with no network available (reported by SaiyanRaoh)

  • [Misc] Fixed Steam Overlay not working on Mac

  • [Misc] Fixed Supporter Pack not activating on Mac (reported by evasive tiger)

  • [Misc] Fixed cloud saves not syncing on Mac (may require a Steam restart)

  • [Misc] Fixed Mac crash on startup

Thanks again, and keep the feedback coming!

Source

Steam News / 30 July 2026

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