HomeGamesUpdatesPricingMethodology
Steam News4 March 20224y ago

Hotfix v1.07

Hi! We just released a new hotfix. We had a recurring issue in multiplayer. Joining a server that is already in progress would result in the joining player never starting to see the spawns.

Full notes

Full HordeCore update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Server
fixedWe just released a new hotfix.
addedWe had a recurring issue in multiplayer. Joining a server that is already in progress would result in the joining player never starting to see the spawns.
fixedNow when a player joins a server that is already in progress, we force that player's spawns to activate on their own after a fixed number of seconds. This completely solves the issue for the rest of the match.
changedAdjusted the bullet shooting origin point's rotation on Engineer classes when they have no weapon equipped, because we noticed that on multiplayer their bullets would sometimes go higher than they were being aimed.

HordeCore changes

fixedWe just released a new hotfix.
addedWe had a recurring issue in multiplayer. Joining a server that is already in progress would result in the joining player never starting to see the spawns.
fixedNow when a player joins a server that is already in progress, we force that player's spawns to activate on their own after a fixed number of seconds. This completely solves the issue for the rest of the match.
changedAdjusted the bullet shooting origin point's rotation on Engineer classes when they have no weapon equipped, because we noticed that on multiplayer their bullets would sometimes go higher than they were being aimed.

Hi!

We just released a new hotfix.

We had a recurring issue in multiplayer. Joining a server that is already in progress would result in the joining player never starting to see the spawns.

Now when a player joins a server that is already in progress, we force that player's spawns to activate on their own after a fixed number of seconds. This completely solves the issue for the rest of the match.

Other changes:

  • Adjusted the bullet shooting origin point's rotation on Engineer classes when they have no weapon equipped, because we noticed that on multiplayer their bullets would sometimes go higher than they were being aimed.

Now it is always aiming forward from the pistol instead of rotating with the rest of the animation, which prevents this deviation. This adjustment is strictly done in the animation itself.

Source

Steam News / 4 March 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.