Full notes
Full Horde Slayer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
Horde Slayer changes
Changelog for version 0.9.0
Add a Level System. There are around 80 different kinds of foods spread across the map that will make the player level up when eaten. The player can eat two food per horde and balancing your level is now a key factor in the game.
Complete rework of the item placements on the map. This is still randomized but now it has more structure making item progression more satisfying. Items are divided in tiers and the farther you go from the center of the map the better the tier of the items you find.
There are now a local leaderboard. Online leaderboards are comming soon.
Add steam cloud save
Complete rework of the starting screen and pause menus
Performance has greatly improved and problems with the game stuttering are mostly gone.
Some post-processing effects makes the game look prettier now!
Add 3 spells: Vanish, Expanding Shot and Saw - Add 1 mod: Bouncing Shots
Add Option to lower graphics making game accessible in more devices, try changing you setting to low if you are having performance issues.
Add option to Enable/Disable VSync. Vsync is disabled by default. If you experience screen tearing please activate VSync.
Add glow effects to many spells
There are now two modes: classic and hardcore. In hardcore your vision is limited and you can only see enemies that have a line of sight with you
General Item balancing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
