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Steam News1 May 20197y ago

We're Almost There!

The game is feeling really fun, we're almost there, and the number of recent updates has far outpaced my public announcements. So what's new? There are a dozen achievements to unlock!

Full notes

Full Horde Of Plenty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Fixes
addedThe game is feeling really fun , we're almost there, and the number of recent updates has far outpaced my public announcements. So what's new? There are a dozen achievements to unlock! And for some of you, achievement progress actually started in an earlier build. I just didn't have the graphics ready to go until more recently... actually had to learn Illustrator really fast and take my best shot at it! I've added even more music than I was initially planning... there are now 6 unique tracks. The title theme is the longest and most elaborate if you let it play for awhile. I was initially hoping to use it for game play, but it felt much better as the title theme. The story is back in comic form, accessible from the main menu. I cut the final cells because they didn't really make sense... our hero didn't need to have a cup of coffee, followed by a full night's sleep, wake up, go to work and goof off, only to finally fall into a portal around noon on his lunch break. In this new universe, Ron Mayhem (or applicable alter-ego) is a true man of action. Coffee, yes. Sleep, not so much. Mouse support is gone! That might sound strange, but this game is a console oriented twin-stick shooter, level loading is pretty fast, and switching from a mouse to a game controller just seems cumbersome. So no more mouse and no more mouse code paths or UI to test. It should function the same on both PC and console. Keyboard still works in both the menus and the game.
fixedThere are a TON of bug fixes and improvements. Too many to mention, so I'll let you find them yourself! :-) At this point, the only known issues are a few local co-op bugs and a situation where after completing the game victoriously, and returning to the main menu, music restarts in every sub-menu. And despite a few bugs, local co-op is crazy fun! If you want to give it a try, at the moment, only one player has control over menus and pausing. That should be fixed in the next build. Hopefully EVERYTHING is fixed in the next build, but we'll see. There isn't a solid release date yet, but we're almost there! Each new build can be considered a release candidate now. Thanks again and I hope you enjoy all the improvements!

Horde Of Plenty changes

addedThe game is feeling really fun , we're almost there, and the number of recent updates has far outpaced my public announcements. So what's new? There are a dozen achievements to unlock! And for some of you, achievement progress actually started in an earlier build. I just didn't have the graphics ready to go until more recently... actually had to learn Illustrator really fast and take my best shot at it! I've added even more music than I was initially planning... there are now 6 unique tracks. The title theme is the longest and most elaborate if you let it play for awhile. I was initially hoping to use it for game play, but it felt much better as the title theme. The story is back in comic form, accessible from the main menu. I cut the final cells because they didn't really make sense... our hero didn't need to have a cup of coffee, followed by a full night's sleep, wake up, go to work and goof off, only to finally fall into a portal around noon on his lunch break. In this new universe, Ron Mayhem (or applicable alter-ego) is a true man of action. Coffee, yes. Sleep, not so much. Mouse support is gone! That might sound strange, but this game is a console oriented twin-stick shooter, level loading is pretty fast, and switching from a mouse to a game controller just seems cumbersome. So no more mouse and no more mouse code paths or UI to test. It should function the same on both PC and console. Keyboard still works in both the menus and the game.
fixedThere are a TON of bug fixes and improvements. Too many to mention, so I'll let you find them yourself! :-) At this point, the only known issues are a few local co-op bugs and a situation where after completing the game victoriously, and returning to the main menu, music restarts in every sub-menu. And despite a few bugs, local co-op is crazy fun! If you want to give it a try, at the moment, only one player has control over menus and pausing. That should be fixed in the next build. Hopefully EVERYTHING is fixed in the next build, but we'll see. There isn't a solid release date yet, but we're almost there! Each new build can be considered a release candidate now. Thanks again and I hope you enjoy all the improvements!

The game is feeling really fun, we're almost there, and the number of recent updates has far outpaced my public announcements. So what's new? There are a dozen achievements to unlock! And for some of you, achievement progress actually started in an earlier build. I just didn't have the graphics ready to go until more recently... actually had to learn Illustrator really fast and take my best shot at it! I've added even more music than I was initially planning... there are now 6 unique tracks. The title theme is the longest and most elaborate if you let it play for awhile. I was initially hoping to use it for game play, but it felt much better as the title theme. The story is back in comic form, accessible from the main menu. I cut the final cells because they didn't really make sense... our hero didn't need to have a cup of coffee, followed by a full night's sleep, wake up, go to work and goof off, only to finally fall into a portal around noon on his lunch break. In this new universe, Ron Mayhem (or applicable alter-ego) is a true man of action. Coffee, yes. Sleep, not so much. Mouse support is gone! That might sound strange, but this game is a console oriented twin-stick shooter, level loading is pretty fast, and switching from a mouse to a game controller just seems cumbersome. So no more mouse and no more mouse code paths or UI to test. It should function the same on both PC and console. Keyboard still works in both the menus and the game.

  • WASD functions as the left stick.

  • Arrows function as the right stick.

There are a TON of bug fixes and improvements. Too many to mention, so I'll let you find them yourself! :-) At this point, the only known issues are a few local co-op bugs and a situation where after completing the game victoriously, and returning to the main menu, music restarts in every sub-menu. And despite a few bugs, local co-op is crazy fun! If you want to give it a try, at the moment, only one player has control over menus and pausing. That should be fixed in the next build. Hopefully EVERYTHING is fixed in the next build, but we'll see. There isn't a solid release date yet, but we're almost there! Each new build can be considered a release candidate now. Thanks again and I hope you enjoy all the improvements!

Source

Steam News / 1 May 2019

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