Full notes
Full hoptix update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and happy February everybunny! We can't believe how much time has already passed since the Halloween Is Tomorrow update. After we launched the new area, we went right back to work on the last section of the game. Our momentum is unstoppable!
What changed
- Gameplay
hoptix changes
I'm excited to say that Track 1 for the final area has already been fully designed, and is about halfway through the visual process. It's surreal to think that we'll be working on the very last level in the game soon, after almost three years in development!
Visually, this last area's got more raw spectacle than any other part of the game, and I think it's going to really knock some socks off...
So what's left to do?
Well, besides the last half of the visual stuff for Track 1, and designing and drawing Track 2 of our secret final area, we've also got a number of polish things we'd like to accomplish before our big 1.0 launch. This includes stuff like visual passes on older environments, looking at some minor rough edges in camera logic, and other fun features like Steam achievements.
All told, we're still looking at at least two months of work, but we're getting really close to the finish line! We hope you'll keep cheering us on through the final stretch!
Lastly, here are some cool, winter-ific moves from the team:
As always, thank you for playing hoptix!
Source
Changelog.gg summarizes and formats this update. How we read updates.
