What changed
2 fixes0 additions0 changes0 removals
fixedBack at it again with another hotfix!
fixedAs part of a minor physics change in hotfix #1, Rocket was a little overeager to jump ahead to new surfaces while walking at low speeds. They've learned to be a bit more patient. - A certain early game rooftop has been somewhat rabbit-proofed. We're not here to tell you what to do, but we think that particular skip was a little too easy... - Some landings have been softened to be not so bad, even if Rocket misses landing on the downhill slope. - Our gif camera operator will get less dizzy in Bright Autumn. - Changed behavior of a UI element during certain sequence breaks. :)
hoptix changes
fixedBack at it again with another hotfix!
fixedAs part of a minor physics change in hotfix #1, Rocket was a little overeager to jump ahead to new surfaces while walking at low speeds. They've learned to be a bit more patient. - A certain early game rooftop has been somewhat rabbit-proofed. We're not here to tell you what to do, but we think that particular skip was a little too easy... - Some landings have been softened to be not so bad, even if Rocket misses landing on the downhill slope. - Our gif camera operator will get less dizzy in Bright Autumn. - Changed behavior of a UI element during certain sequence breaks. :)
Back at it again with another hotfix!
- As part of a minor physics change in hotfix #1, Rocket was a little overeager to jump ahead to new surfaces while walking at low speeds. They've learned to be a bit more patient. - A certain early game rooftop has been somewhat rabbit-proofed. We're not here to tell you what to do, but we think that particular skip was a little too easy... - Some landings have been softened to be not so bad, even if Rocket misses landing on the downhill slope. - Our gif camera operator will get less dizzy in Bright Autumn. - Changed behavior of a UI element during certain sequence breaks. :)
Thanks for playing hoptix!