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Steam News5 January 20215y ago

Hoplegs Devlog 6: Biggest Update

I feel like I say this every time but this time it’s way more! A LOT OF THINGS have happened since the last update!

Full notes

Full Hoplegs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • Workshop
  • Events
  • UI and audio
changedI feel like I say this every time but this time it’s way more! A LOT OF THINGS have happened since the last update! My vacation over the holidays are coming to an end and I wanted to look back at everything that got finished or improved
addedEditor: Copy, Paste, Undo/Redo, Selection Box & Sorting Order Not going to lie, this was a pain. I got help from my friends Raze and Ebbe because there were some new approaches that I wouldn’t be able to understand on my own. But it’s working well, right now I haven’t found any issues with it but we’ll see once I add more testers to the level editor. There’s also a selection box which makes everything easier to handle, speeding up the workflow. Upon request from testers I’ve added full support on the sorting order for the decoration objects and background objects. They will start with a suggested sorting order but you could easily adjust it to what you want.
changedScreenshot Mode So before uploading your custom level to Steam Workshop you need to have a thumbnail and I thought that instead of generating some image based on your level I figured that the player might want to hide some things depending on what type of level they make. So I’ve created a screenshot mode where you can fly around and change different levels of zoom to get the picture that you want. Although, I think you can change the screenshot in the folder before you upload if you’d want to make something more custom, just as long as you don’t change the name.
addedItem Unlocks I made sure that this menu looked more like how I envisioned the final version to look like. There’s also some new fun support such as hidden items until they’re unlocked and rarity on certain objects. Items can now also be found in levels that you need to pick up and bring to the goal. So for the items that are hidden until unlocked will come in handy if I do seasonal events such as a winter update with timed challenges and unlocks. I’ve always had support for hats but never added any of them to the game but as it turns out… it’s a bit fun to wear them. I’m also planning on having redeem codes like I had in my previous game TaniNani to share on various occasions as a gift.
addedWorkshop visual update Quick update here where it at least looks like the rest of the game, I’ll have to come back here at some point to add more filters etc. In the worst case there are a lot of filters if you browse outside of the game, which means that this is not my highest priority right now.
addedCoop Playing with a friend was something I added very early in the game but as I added more structure around the menus and general complexity it quickly stopped working through the main menu. So I sat down to make sure that it got back to a state where it was working again. I still haven’t made any levels for this mode but at least I’ve got support for remapping the controls for individual players so depending on what you remapped and what controller you’re using it should show correct buttons.

Hoplegs changes

changedI feel like I say this every time but this time it’s way more! A LOT OF THINGS have happened since the last update! My vacation over the holidays are coming to an end and I wanted to look back at everything that got finished or improved
addedEditor: Copy, Paste, Undo/Redo, Selection Box & Sorting Order Not going to lie, this was a pain. I got help from my friends Raze and Ebbe because there were some new approaches that I wouldn’t be able to understand on my own. But it’s working well, right now I haven’t found any issues with it but we’ll see once I add more testers to the level editor. There’s also a selection box which makes everything easier to handle, speeding up the workflow. Upon request from testers I’ve added full support on the sorting order for the decoration objects and background objects. They will start with a suggested sorting order but you could easily adjust it to what you want.
changedScreenshot Mode So before uploading your custom level to Steam Workshop you need to have a thumbnail and I thought that instead of generating some image based on your level I figured that the player might want to hide some things depending on what type of level they make. So I’ve created a screenshot mode where you can fly around and change different levels of zoom to get the picture that you want. Although, I think you can change the screenshot in the folder before you upload if you’d want to make something more custom, just as long as you don’t change the name.
addedItem Unlocks I made sure that this menu looked more like how I envisioned the final version to look like. There’s also some new fun support such as hidden items until they’re unlocked and rarity on certain objects. Items can now also be found in levels that you need to pick up and bring to the goal. So for the items that are hidden until unlocked will come in handy if I do seasonal events such as a winter update with timed challenges and unlocks. I’ve always had support for hats but never added any of them to the game but as it turns out… it’s a bit fun to wear them. I’m also planning on having redeem codes like I had in my previous game TaniNani to share on various occasions as a gift.
addedWorkshop visual update Quick update here where it at least looks like the rest of the game, I’ll have to come back here at some point to add more filters etc. In the worst case there are a lot of filters if you browse outside of the game, which means that this is not my highest priority right now.

I feel like I say this every time but this time it’s way more! A LOT OF THINGS have happened since the last update! My vacation over the holidays are coming to an end and I wanted to look back at everything that got finished or improved

Editor: Copy, Paste, Undo/Redo, Selection Box & Sorting Order Not going to lie, this was a pain. I got help from my friends Raze and Ebbe because there were some new approaches that I wouldn’t be able to understand on my own. But it’s working well, right now I haven’t found any issues with it but we’ll see once I add more testers to the level editor. There’s also a selection box which makes everything easier to handle, speeding up the workflow. Upon request from testers I’ve added full support on the sorting order for the decoration objects and background objects. They will start with a suggested sorting order but you could easily adjust it to what you want.

Screenshot Mode So before uploading your custom level to Steam Workshop you need to have a thumbnail and I thought that instead of generating some image based on your level I figured that the player might want to hide some things depending on what type of level they make. So I’ve created a screenshot mode where you can fly around and change different levels of zoom to get the picture that you want. Although, I think you can change the screenshot in the folder before you upload if you’d want to make something more custom, just as long as you don’t change the name.

Item Unlocks I made sure that this menu looked more like how I envisioned the final version to look like. There’s also some new fun support such as hidden items until they’re unlocked and rarity on certain objects. Items can now also be found in levels that you need to pick up and bring to the goal. So for the items that are hidden until unlocked will come in handy if I do seasonal events such as a winter update with timed challenges and unlocks. I’ve always had support for hats but never added any of them to the game but as it turns out… it’s a bit fun to wear them. I’m also planning on having redeem codes like I had in my previous game TaniNani to share on various occasions as a gift.

Workshop visual update Quick update here where it at least looks like the rest of the game, I’ll have to come back here at some point to add more filters etc. In the worst case there are a lot of filters if you browse outside of the game, which means that this is not my highest priority right now.

Coop Playing with a friend was something I added very early in the game but as I added more structure around the menus and general complexity it quickly stopped working through the main menu. So I sat down to make sure that it got back to a state where it was working again. I still haven’t made any levels for this mode but at least I’ve got support for remapping the controls for individual players so depending on what you remapped and what controller you’re using it should show correct buttons.

Minor Fixes To wrap this update up I thought that I’d add the rest of the fixes here.

  • Wobble legs as you jump, this is to add more “juice” to the game and make it less static. Game feels as some might describe it.

  • Good jump particle, when you jump from a wall while having upward momentum you jump higher and longer. This should hopefully show the player when they did a jump like that.

  • Touching the goal camera, I think this is a small thing but adds some dynamic feel to the game when you reach the goal, it could be fun if the goal is being touched while the player moves very fast and keeps flying out of the camera.

  • Voice over example, the faces should make some grunting sounds so better start somewhere.

  • Long and difficult level saves position, the level which is catered toward fans of Getting Over It and Jump King would be pleased to know that this level will save your progress as you climb higher.

  • Waterfall, looks pretty and adds a more living feel to the background.

  • More trees, I like trees.

  • Cave parallax, did a test to get more depth to the cave. While I think the idea is good, it probably needs more work.

These were the big parts that got done during the past three weeks. I’ve also worked on a demo and testing the game a lot on people. Because in the next steam festival on February 3rd a Hoplegs demo will be available to download so please be on a lookout for that!

Also... please wishlist Hoplegs!

Stay safe, Kevin

Source

Steam News / 5 January 2021

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