So I've been preparing for the demo I talked about before. It's more or less finished, I just need to add some Twitch features if I'm sending the demo to streamers. But that will come later this month I think.
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Full Hoplegs update
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What changed
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Gameplay
addedSo I've been preparing for the demo I talked about before. It's more or less finished, I just need to add some Twitch features if I'm sending the demo to streamers. But that will come later this month I think.
addedJetpacks (still w.i.p.) So people have suggested pickups since I started with the project and I was at first hesitant of adding it but after trying out a jetpack I had too much fun to ignore it (classic). Since the game is set in a medieval setting I think the jetpack should be some magical potion, it would then fit the story of you being a wizard who made a mistake.
changedSo my friends let me know that my solution to Undo/Redo wasn't that perfect, could cause some major memory issues down the line so I've started to rebuild that part. Not the most fun so it'll be something I'll work on from time to time as the editor becomes more and more improved! Which is what I'm working on right now and I like the direction!
Hoplegs changes
addedSo I've been preparing for the demo I talked about before. It's more or less finished, I just need to add some Twitch features if I'm sending the demo to streamers. But that will come later this month I think.
addedJetpacks (still w.i.p.) So people have suggested pickups since I started with the project and I was at first hesitant of adding it but after trying out a jetpack I had too much fun to ignore it (classic). Since the game is set in a medieval setting I think the jetpack should be some magical potion, it would then fit the story of you being a wizard who made a mistake.
changedSo my friends let me know that my solution to Undo/Redo wasn't that perfect, could cause some major memory issues down the line so I've started to rebuild that part. Not the most fun so it'll be something I'll work on from time to time as the editor becomes more and more improved! Which is what I'm working on right now and I like the direction!
So I've been preparing for the demo I talked about before. It's more or less finished, I just need to add some Twitch features if I'm sending the demo to streamers. But that will come later this month I think.
Jetpacks (still w.i.p.) So people have suggested pickups since I started with the project and I was at first hesitant of adding it but after trying out a jetpack I had too much fun to ignore it (classic). Since the game is set in a medieval setting I think the jetpack should be some magical potion, it would then fit the story of you being a wizard who made a mistake.
Also, here's a short preview of turrets in the game, they fire physics objects that push you around and the coolest part is that they can trigger buttons just like a player can.
Main Menu So this part isn't as cool but I think it's important to just bring it up. Making a main menu will make your game feel more like an actual game. Booting it up and being able to navigate the menu properly and then start playing. I tell you it's worth it.
So my friends let me know that my solution to Undo/Redo wasn't that perfect, could cause some major memory issues down the line so I've started to rebuild that part. Not the most fun so it'll be something I'll work on from time to time as the editor becomes more and more improved! Which is what I'm working on right now and I like the direction!