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Full Hope of Elements update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
Hope of Elements changes
First of all, great news: the DEMO is officially live! (Go check it out! 📣)
And... there's no bad news this time either. Hehe.
We've been busy reading all your demo feedback while working on brand-new domains and monsters. Here's a sneak peek at what we've been up to!
Improved: Skill Range & Elemental Reaction Preview
When aiming a skill, you can now move the cursor beyond its casting range to preview potential Elemental Reactions. We've also added clearer visual indicators to distinguish tiles inside the skill's effective range from those outside it, making planning your moves much easier.
Improved: Alchemy Menu
No more jumping back to the main recipe list after checking your inventory! The Alchemy menu now remembers the last recipe you viewed, making it much easier to compare materials and continue crafting. We'll keep refining the interface to make the experience even smoother.
In Development: New Domain & Monsters
This time we're heading to the Earth Domain, featuring a warm desert-inspired landscape. A host of new monsters will also be joining the adventure, including scorpions, carnivorous beasts, and grasshoppers. Get ready to show them who's boss!
That's all for this devlog. Time for me to get back to work!
One more thing! From July 31 to August 3, we'll be at ChinaJoy with our latest demo. We heard a little bird told us there might be some fun activities waiting at our booth. 👀 We hope to see you there!
And if you're enjoying the demo, don't forget to wishlist Witch & Dragon: Hope of Elements on Steam. See you in the next devlog!
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