What changed
1 fix0 additions0 changes0 removals
fixedHowdy cowpokes! We've just uploaded a new build of Hopalong: The Badlands that includes the following changes: - Fixed some body collision issues - Fixed a visual bug with gun unlocks - Fixed some collision issues with player horses and weapons - Fixed an issue with weapon swapping sometimes resulting in holding an invisible weapon. - Fixed an issue where AI would not always pursue player - That darn hat in the main menu is movable now Our plan for the weeks ahead will focus on expanding the first level, Outskirts, into an entire chapter containing multiple areas, new visuals, and new secrets to uncover. We'll also be adding some new horsey-related features, as well as a new difficulty system for all you rough riding tough desperados out there. Let us know if you have any other ideas or feedback, we'd love to hear it!
Hopalong: The Badlands changes
fixedHowdy cowpokes! We've just uploaded a new build of Hopalong: The Badlands that includes the following changes: - Fixed some body collision issues - Fixed a visual bug with gun unlocks - Fixed some collision issues with player horses and weapons - Fixed an issue with weapon swapping sometimes resulting in holding an invisible weapon. - Fixed an issue where AI would not always pursue player - That darn hat in the main menu is movable now Our plan for the weeks ahead will focus on expanding the first level, Outskirts, into an entire chapter containing multiple areas, new visuals, and new secrets to uncover. We'll also be adding some new horsey-related features, as well as a new difficulty system for all you rough riding tough desperados out there. Let us know if you have any other ideas or feedback, we'd love to hear it!
Howdy cowpokes! We've just uploaded a new build of Hopalong: The Badlands that includes the following changes:
- Fixed some body collision issues
- Fixed a visual bug with gun unlocks
Fixed some collision issues with player horses and weapons - Fixed an issue with weapon swapping sometimes resulting in holding an invisible weapon. - Fixed an issue where AI would not always pursue player - That darn hat in the main menu is movable now Our plan for the weeks ahead will focus on expanding the first level, Outskirts, into an entire chapter containing multiple areas, new visuals, and new secrets to uncover. We'll also be adding some new horsey-related features, as well as a new difficulty system for all you rough riding tough desperados out there. Let us know if you have any other ideas or feedback, we'd love to hear it!