What changed
0 fixes1 addition2 changes0 removals
- Gameplay
- Events
- UI and audio
addedIf you played the mobile version of Hoosegow — you won't recognize the game. This is not a port and not a visual refresh. We rethought every screen for monitors and gamepad, and the result is a completely different experience. The game is deeper, more informative, and more intuitive — you now have everything you need to make informed decisions instead of acting on blind luck.
changedThe mobile version was built for quick sessions and a small screen. The PC version is a different pace and a different level of immersion. There's room to think between events. Mechanics that used to sit in the background now work at full strength.
changedWe'll show the details in upcoming logs. For today we just wanted to say — the interface is done, and we're happy with it.
Hoosegow: Prison Survival changes
addedIf you played the mobile version of Hoosegow — you won't recognize the game. This is not a port and not a visual refresh. We rethought every screen for monitors and gamepad, and the result is a completely different experience. The game is deeper, more informative, and more intuitive — you now have everything you need to make informed decisions instead of acting on blind luck.
changedThe mobile version was built for quick sessions and a small screen. The PC version is a different pace and a different level of immersion. There's room to think between events. Mechanics that used to sit in the background now work at full strength.
changedWe'll show the details in upcoming logs. For today we just wanted to say — the interface is done, and we're happy with it.
If you played the mobile version of Hoosegow — you won't recognize the game. This is not a port and not a visual refresh. We rethought every screen for monitors and gamepad, and the result is a completely different experience. The game is deeper, more informative, and more intuitive — you now have everything you need to make informed decisions instead of acting on blind luck.
The mobile version was built for quick sessions and a small screen. The PC version is a different pace and a different level of immersion. There's room to think between events. Mechanics that used to sit in the background now work at full strength.
We'll show the details in upcoming logs. For today we just wanted to say — the interface is done, and we're happy with it.