Full notes
Full Hoofobia update
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What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
Updates
Level Design:
Redid all bushes on Mini Meadows | made the edge of map boundary more clear with large bushes
Character Design:
Now requiring the deer to hold attack in order to knock over the hunter in order to give consistency to all game modes
Added the hunter glowing red when he is in the ragdoll invincibility cool-down to make this more clear
Added an exclamation with a progress bar above the hunters head when he's in the ragdoll invincibility cool-down to make this more clear
Misc.:
Rolled back the previous update that stopped the hunter from getting sanity points back when he killed deer in Stay Close. The hunter will now regain sanity from getting any deer kills in order to balance this game mode again
Patches
Level Design:
Fixed issue with camera spawning under the map on Tiny Garden Imposter Hunt
Fixed non-loading textures on circus tent
Character design:
Enabled hunter flashlight on all maps | fixed issue with only the hunter seeing the flashlight and not the deer
Improved issue with AI deer occasionally hovering around without a working animation
Fixed issue with the "H" direction icon at the top of the screen not working when deer join mid match in Hit and Run
Added Safety measures so if the hunter falls under the map in all Imposter Hunt maps he is teleported back to the surface
Fixed glitch where crouching as deer would eventually cause all the deer footsteps to sound quiet even when walking normally
Improved issues with the deer revival being finicky to use in imposter hunt
Removed erroneous Imposter Hunt message on screen that two downed deer they can revive each other
Fixed issue with the camera being too low after deer revival on imposter hunt
Source
Changelog.gg summarizes and formats this update. How we read updates.
