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Full Homura Hime update
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Homura Hime changes
Hi everyone, Thank you for playing Homura Hime.
Automaton conducted an interview with Crimson Dusk, the developers of Homura Hime, alongside with producer Yoko Taro and designer Takahisa Taura of Nier: Automata, one of Homura Hime's biggest inspirations. This interview has Crimson Dusk, who have been developing their debut game Homura Hime, which started as a student project, for 6 years, getting advice from industry veterans Yoko Taro and Taura.
Thank you very much to Yoko Taro, Takahisa Taura, Square Enix representatives, and Automaton for this incredible opportunity!
NieR: Automata-inspired indie studio behind Homura Hime gets candid feedback from Yoko Taro and Takahisa Taura, leading to last-minute improvements
The interview was conducted right before the game's release, and Crimson Dusk received a lot of feedback and advice from Yoko Taro and Taura. In order to apply this knowledge to the game, the team crammed as much work as possible in the days before release to give the final version the polish it deserved. We're very grateful for their timely advice and for helping us further improve the game. We will continue to update the game to fix bugs, tweak game balance, and add difficulty levels (Hard Mode).
We hope you continue to enjoy Homura Hime!
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