What changed
1 fix0 additions0 changes0 removals
fixedGeneral - Resolved a memory fragmentation error which could lead to crashes. - Homeworld 2 classic properly responds to -locale command line - Fixed a crash when a missing mad state was called. - Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it - Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this) - Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups) - Fixed weird cursor skin issue when hovering over certain buttons - Ships no longer overshoot kushan carrier docking bays - Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier) - Fixed issue where a few ships had missing geometry, textures, odd normals, etc. - Tweaks to primary ship shaders for improved visual fidelity, speed. - Cryotray and transports can be sphere guarded now. - Vaygr resource collectors no longer aspire to be archeologists. - Mods - added traceHOD command line to ease tracking down corrupt or invalid files. - Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data. - facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.
Homeworld Remastered Collection changes
fixedGeneral - Resolved a memory fragmentation error which could lead to crashes. - Homeworld 2 classic properly responds to -locale command line - Fixed a crash when a missing mad state was called. - Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it - Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this) - Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups) - Fixed weird cursor skin issue when hovering over certain buttons - Ships no longer overshoot kushan carrier docking bays - Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier) - Fixed issue where a few ships had missing geometry, textures, odd normals, etc. - Tweaks to primary ship shaders for improved visual fidelity, speed. - Cryotray and transports can be sphere guarded now. - Vaygr resource collectors no longer aspire to be archeologists. - Mods - added traceHOD command line to ease tracking down corrupt or invalid files. - Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data. - facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.
General - Resolved a memory fragmentation error which could lead to crashes. - Homeworld 2 classic properly responds to -locale command line - Fixed a crash when a missing mad state was called. - Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it - Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this) - Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups) - Fixed weird cursor skin issue when hovering over certain buttons - Ships no longer overshoot kushan carrier docking bays - Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier) - Fixed issue where a few ships had missing geometry, textures, odd normals, etc. - Tweaks to primary ship shaders for improved visual fidelity, speed. - Cryotray and transports can be sphere guarded now. - Vaygr resource collectors no longer aspire to be archeologists. - Mods - added traceHOD command line to ease tracking down corrupt or invalid files. - Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data. - facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.