Full notes
Full Homeworld: Deserts of Kharak update
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What changed
- Balance
- Gameplay
- Store
- UI and audio
Homeworld: Deserts of Kharak changes
Version 1.1.0 - Releasing March 21, 2016 An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack , bug fixes, balance changes, and more. New Content (DLC)
Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.
New Features Replays
A replay system has been added allowing players to save and watch the games they have played.
Control groups UI
Units will now have an indicator of the last assigned control group above the unit (By the health bar).
Balance Changes (MP/Skirmish) Coalition Light Attack Vehicles We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.
Boost ability cooldown reduced from 60 to 30 seconds
Boost speed increased from 160 to 176
LAV weapon cooldown reduced from 0.95 to 0.8
LAV accuracy changed from 65/75/85 to 56/83/94
Armored Assault Vehicles Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.
AAV armor reduced from 15 to 10
AAV damage increased from 10 to 11
AAV Weapon cooldown increased from 0.6 to 0.8
Baserunner We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.
Baserunner Turrets no longer require research
Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)
New research: Baserunner Inventory removes the cooldown on Deploy Turret
Baserunner Turret begins firing 5 seconds after it has been deployed
Missile Battery We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.
Mortar ability grenade travel speed increased by 20%
Gunship We have improved the usefulness of the Gunship to encourage build variety.
Gunship AOE reduced from 200 to 160
Gunship AOE damage reduced from 100 to 60
Gunship # of bursts reduced from 6 to 5
Gunship reload time reduced from 3 seconds to 2 seconds
Gunship AOE damage falloff changed from linear to none
Gunship weapon cooldown reduced from .75 seconds to .35 seconds
Railguns We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.
Railgun movement speed reduced from 75 to 66
Railgun armor reduced from 6 to 3
Production Queue We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.
Carrier Production upgrades now cost 500 CU
2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade
Carrier We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.
Power Research increments increased to 7 from 5
Gaalsien Carrier We want to even out the curve on the Gaalsien Carrier Regeneration Shunting
Source
Changelog.gg summarizes and formats this update. How we read updates.
