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Steam News18 March 201610y ago

3/21 Update adds Soban Fleet Support, Features, Bug Fixes, and More!

Version 1.1.0 - Releasing March 21, 2016 An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016.

Full notes

Full Homeworld: Deserts of Kharak update

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What changed

0 fixes5 additions27 changes1 removal
  • Balance
  • Gameplay
  • Store
  • UI and audio
addedVersion 1.1.0 - Releasing March 21, 2016 An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack , bug fixes, balance changes, and more. New Content (DLC)
addedAdded the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
changedAll players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.
addedNew Features Replays
addedA replay system has been added allowing players to save and watch the games they have played.
changedControl groups UI
Boost ability cooldown6030secondsBoost ability cooldown decreased, buffBoost speed160176Boost speed increased, buffLAV weapon cooldown0.950.8LAV weapon cooldown decreased, buffLAV accuracy65/75/8556/83/94LAV accuracy decreased, nerf

Homeworld: Deserts of Kharak changes

addedVersion 1.1.0 - Releasing March 21, 2016 An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack , bug fixes, balance changes, and more. New Content (DLC)
addedAdded the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
changedAll players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.
addedNew Features Replays
addedA replay system has been added allowing players to save and watch the games they have played.

Version 1.1.0 - Releasing March 21, 2016 An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack , bug fixes, balance changes, and more. New Content (DLC)

  • Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).

  • All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.

New Features Replays

  • A replay system has been added allowing players to save and watch the games they have played.

Control groups UI

  • Units will now have an indicator of the last assigned control group above the unit (By the health bar).

Balance Changes (MP/Skirmish) Coalition Light Attack Vehicles We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.

  • Boost ability cooldown reduced from 60 to 30 seconds

  • Boost speed increased from 160 to 176

  • LAV weapon cooldown reduced from 0.95 to 0.8

  • LAV accuracy changed from 65/75/85 to 56/83/94

Armored Assault Vehicles Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.

  • AAV armor reduced from 15 to 10

  • AAV damage increased from 10 to 11

  • AAV Weapon cooldown increased from 0.6 to 0.8

Baserunner We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.

  • Baserunner Turrets no longer require research

  • Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)

  • New research: Baserunner Inventory removes the cooldown on Deploy Turret

  • Baserunner Turret begins firing 5 seconds after it has been deployed

Missile Battery We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.

  • Mortar ability grenade travel speed increased by 20%

Gunship We have improved the usefulness of the Gunship to encourage build variety.

  • Gunship AOE reduced from 200 to 160

  • Gunship AOE damage reduced from 100 to 60

  • Gunship # of bursts reduced from 6 to 5

  • Gunship reload time reduced from 3 seconds to 2 seconds

  • Gunship AOE damage falloff changed from linear to none

  • Gunship weapon cooldown reduced from .75 seconds to .35 seconds

Railguns We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.

  • Railgun movement speed reduced from 75 to 66

  • Railgun armor reduced from 6 to 3

Production Queue We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.

  • Carrier Production upgrades now cost 500 CU

  • 2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade

Carrier We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.

  • Power Research increments increased to 7 from 5

Gaalsien Carrier We want to even out the curve on the Gaalsien Carrier Regeneration Shunting

Source

Steam News / 18 March 2016

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