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Steam News7 February 20264mo ago

Homeless Life Simulator Demo – Devlog #2

Hey everyone! This update is focused on polishing the core loop and fixing the stuff that was breaking runs (shopping cart issues, unstuck, job flow, and UI).

In this update11

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Full Homeless Life Simulator update

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Repeated intro

Hey everyone! This update is focused on polishing the core loop and fixing the stuff that was breaking runs (shopping cart issues, unstuck, job flow, and UI). A lot of these changes came directly from your feedback, so I went through the biggest pain points and made the game feel more stable and reliable overall. Here’s what’s new

What changed

18 fixes19 additions27 changes1 removal
  • UI and audio
  • Gameplay
  • Store
  • Maps
  • Performance
  • Balance
addedHey everyone! This update is focused on polishing the core loop and fixing the stuff that was breaking runs (shopping cart issues, unstuck, job flow, and UI). A lot of these changes came directly from your feedback, so I went through the biggest pain points and made the game feel more stable and reliable overall. Here’s what’s new
fixed✅ Shopping cart no longer gets lost or clips out of the map 🛠️ Unstuck now respawns you to a safe valid spot (not random far teleports) 💼 Job payments, markers, and multi-job flow are now consistent ⏸️ Menu now properly pauses the game 🎛️ Camera/mouse issues improved (including the 23:00 cursor loss) 🗺️ Map bugs fixed + map click interaction polished 🌙 End-of-day story + random events added with UI polish 🏢 Two new buildings added: Car Dealer Shop & Real Estate Shop 📚 Library now includes an Active Skill system
added🏢 New Buildings: Car Dealer & Real EstateAdded Car Dealer Shop building to the city.
changed🏢 New Buildings: Car Dealer & Real EstateCar Dealer building includes full interior layout.
added🏢 New Buildings: Car Dealer & Real EstateAdded vehicle purchase flow inside the Car Dealer.
added🏢 New Buildings: Car Dealer & Real EstateAdded vehicle camera transitions when interacting with cars.

Homeless Life Simulator changes

addedHey everyone! This update is focused on polishing the core loop and fixing the stuff that was breaking runs (shopping cart issues, unstuck, job flow, and UI). A lot of these changes came directly from your feedback, so I went through the biggest pain points and made the game feel more stable and reliable overall. Here’s what’s new
fixed✅ Shopping cart no longer gets lost or clips out of the map 🛠️ Unstuck now respawns you to a safe valid spot (not random far teleports) 💼 Job payments, markers, and multi-job flow are now consistent ⏸️ Menu now properly pauses the game 🎛️ Camera/mouse issues improved (including the 23:00 cursor loss) 🗺️ Map bugs fixed + map click interaction polished 🌙 End-of-day story + random events added with UI polish 🏢 Two new buildings added: Car Dealer Shop & Real Estate Shop 📚 Library now includes an Active Skill system
addedAdded Car Dealer Shop building to the city.
changedCar Dealer building includes full interior layout.
addedAdded vehicle purchase flow inside the Car Dealer.

✅ Shopping cart no longer gets lost or clips out of the map 🛠️ Unstuck now respawns you to a safe valid spot (not random far teleports) 💼 Job payments, markers, and multi-job flow are now consistent ⏸️ Menu now properly pauses the game 🎛️ Camera/mouse issues improved (including the 23:00 cursor loss) 🗺️ Map bugs fixed + map click interaction polished 🌙 End-of-day story + random events added with UI polish 🏢 Two new buildings added: Car Dealer Shop & Real Estate Shop 📚 Library now includes an Active Skill system

🏢 New Buildings: Car Dealer & Real Estate

  • Added Car Dealer Shop building to the city.

  • Car Dealer building includes full interior layout.

  • Added vehicle purchase flow inside the Car Dealer.

  • Added vehicle camera transitions when interacting with cars.

  • Added vehicle slot system and vehicle save handling.

  • Added Real Estate Shop building.

  • Real Estate building layout is fully designed and integrated.

📚 Library & Active Skill System

  • Added a new Active Skill system to the Library.

  • Players can now unlock and improve active skills.

  • Active skills are player-driven and upgradeable.

  • Library now acts as a long-term progression hub.

🛒 Shopping Cart Stability

  • Shopping cart no longer disappears when it falls off the map.

  • Prevented cart clipping into walls and unstable collision edge cases.

  • Improved cart physics so it no longer “launches” forward after impacts.

  • Reduced item ejection when the cart hits objects.

  • Improved cart behavior to reduce passing through objects and random instability.

  • Increased shopping cart capacity to feel more realistic and useful.

  • Added a more reliable approach for keeping items stable while pushing the cart.

🧭 Unstuck & Respawn System

  • Unstuck now respawns the player to a safe valid position instead of a random far point.

  • If you fall through the world, you now respawn properly instead of reappearing at the opposite side of the map.

  • Added/expanded respawn coverage to reduce cases where no good respawn point exists.

  • Unstuck can now be used more reliably while dealing with vehicle/cart situations.

  • Improved unstuck behavior for cases where the camera gets stuck.

💼 Jobs, Payments & Day Pace

  • Fixed inconsistent job payments so the paid amount matches what is shown on the job UI.

  • Improved reliability of job completion and reward delivery.

  • Job markers are now synced better so they don’t remain on the map when the job is not active.

  • Improved multi-job handling so taking more than one job works more consistently.

  • Improved job persistence when saving/exiting during active jobs.

  • Adjusted pacing so the day flow feels less rushed.

  • Reduced cases where jobs send you to excessively far points.

  • Improved job variety to reduce repetition.

🎛️ UI, Controls & Game Feel

  • The game now properly pauses when the menu is opened.

  • Added and updated player sensitivity settings inside the ESC menu.

  • Improved camera behavior to reduce forced downward look.

  • Improved mouse cursor reliability after waking up around 23:00.

  • Tutorial improved with more detailed visuals and GIF support.

  • General control feel improved to reduce clunky behavior.

🗺️ Map & World Polish

  • Fixed map clipping and falling issues in problematic areas.

  • Polished map click interaction behavior.

  • Improved map card info and localization.

  • Added building wall info texts with translations.

  • Fixed cases where the Fun Zone system fails after closing the game.

🚗 Vehicle & Recycle Center Updates

  • Added vehicle selling area support.

  • Added vehicle upgrade support.

  • Added clearer feedback for Recycle Center vehicle selling zones.

  • Added trash amount/price style info for vehicle interactions.

  • Improved physics so vehicles are less likely to be pushed accidentally.

🌙 End-of-Day Content

  • Added end-of-day story moments.

  • Added random events to the end-of-day flow.

  • Polished end-of-day UI.

  • Updated demo stop script behavior.

🧩 Bug Fixes

  • Fixed: Recycle area prices not updating correctly.

  • Fixed: Shop UI not closing correctly via close button.

  • Fixed: Shop UI close issues when using ESC and close button together.

  • Fixed: NPC conversation rotation issues.

  • Fixed: Job UI not closing correctly with ESC.

  • Fixed: Purchased basket spawning in invalid positions.

  • Fixed: Active skill UI not closing properly with ESC.

  • Fixed: Coffee boost effect persisting after expiration.

  • Fixed: Job payment mismatch between UI and actual reward.

  • Fixed: Items becoming impossible to add to the basket.

  • Fixed: Camera getting stuck between objects.

  • Fixed: Active job disappearing after save/exit.

Thanks for pushing detailed feedback it helped a ton in targeting the exact pain points.

https://store.steampowered.com/app/3845420/Homeless_Experience_Simulator

💬 Share Your Thoughts with Me

You can share your thoughts or what you’d like to see in the game directly with Discord server: Discord Server

Source

Steam News / 7 February 2026

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