Full notes
Full Holyland: Deckbuilding Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Store
- UI and audio
- Fixes
Holyland: Deckbuilding Adventure changes
This patch includes minor bug fixes and combat experience improvements,
along with a preview of the next patch.
In the next patch, we plan to overhaul the overall system to add more weapons and artifacts.
Currently, monsters have excessively high HP, which forces us to use limited power-up mechanisms.
We will reduce overall stats and HP, and make adjustments to allow for more diverse mechanisms and builds.
Additionally, we are planning an unlock system along with many more weapons and artifacts.
We will work hard to bring you quick updates so you can enjoy the fun of various builds.
Thank you so much to everyone playing Holyland!
Visual Updates
The main screen has been updated.
Gameplay Improvements
Instant shots or repeated attacks now accelerate progressively. (If you want even faster gameplay, please use the acceleration feature in settings)
Improved so that duplicate weapons no longer drop from normal enemy and elite combat rewards.
Bug Fixes
Fixed an issue where shop items would fail to appear at a certain probability when the Golden Crown (artifact) effect triggered
Fixed an issue where the main screen was not translated when Japanese language was selected
Fixed an issue where some debug commands were left in the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
