In this update5
Full notes
Full Holy Shoot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
Holy Shoot changes
Progression systems have been fully redesigned.
Completely redesigned Skill Tree structure and progression flow
Expanded build customization options
New unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...
New stealth-related mechanics and perk updates
Second Chance revive mechanic added
General balance adjustments across perks and costs
Combat Entrance System
A new pre-run system has been added that lets you fully configure your build before entering combat.
Full pre-run build configuration before entering combat
Loadout management for Ghosts, skills, and consumables
Character selection with trait previews
Realm selection with unlock-based access
This system gives players more control over how each run starts and allows for proper build planning before combat begins.
Combat & Gameplay Changes
Core combat systems have been updated and rebalanced.
Elemental perks integrated into the Skill Tree (including Lightning path)
Enemy AI improvements for movement, aggression, and behavior consistency
Updated difficulty scaling based on run progression
New boss phase system with dynamic behavior changes
General combat pacing, enemy variety, and balance adjustments
Minimap
A new minimap design
Real-time minimap for battle rooms and layouts
Room connections and path visibility
Tracking of points of interest (Altars, Weapon Chests, etc.)
Landmark tracking system integration
UI and UX improvements for clarity during runs
Technical Updates & Controls
Major technical improvements have been made.
Key rebinding system
Engine upgrade to the latest version
Expanded controller support across menus, Skill Tree, and Combat Entrance (WIP)
Fixes & Polish
Additional improvements and fixes across the game:
UI and HUD improvements across multiple systems
Combat readability improvements
Perk and ability interaction fixes
Navigation and room generation fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
