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Steam News14 May 20261mo ago

Major Update

Progression systems have been fully redesigned. Completely redesigned Skill Tree structure and progression flow Expanded build customization options New unlockable tools including Auto-Turrets, Ghosts, Grenades, and mor

In this update5

Full notes

Full Holy Shoot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions14 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Compatibility
addedNew unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...
addedNew stealth-related mechanics and perk updates
addedSecond Chance revive mechanic added
changedGeneral balance adjustments across perks and costs
addedCombat Entrance SystemA new pre-run system has been added that lets you fully configure your build before entering combat.
changedCombat & Gameplay ChangesCore combat systems have been updated and rebalanced.

Holy Shoot changes

addedNew unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...
addedNew stealth-related mechanics and perk updates
addedSecond Chance revive mechanic added
changedGeneral balance adjustments across perks and costs
addedA new pre-run system has been added that lets you fully configure your build before entering combat.
  • Progression systems have been fully redesigned.

  • Completely redesigned Skill Tree structure and progression flow

  • Expanded build customization options

  • New unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...

  • New stealth-related mechanics and perk updates

  • Second Chance revive mechanic added

  • General balance adjustments across perks and costs

Combat Entrance System

  • A new pre-run system has been added that lets you fully configure your build before entering combat.

  • Full pre-run build configuration before entering combat

  • Loadout management for Ghosts, skills, and consumables

  • Character selection with trait previews

  • Realm selection with unlock-based access

This system gives players more control over how each run starts and allows for proper build planning before combat begins.

Combat & Gameplay Changes

  • Core combat systems have been updated and rebalanced.

  • Elemental perks integrated into the Skill Tree (including Lightning path)

  • Enemy AI improvements for movement, aggression, and behavior consistency

  • Updated difficulty scaling based on run progression

  • New boss phase system with dynamic behavior changes

  • General combat pacing, enemy variety, and balance adjustments

Minimap

  • A new minimap design

  • Real-time minimap for battle rooms and layouts

  • Room connections and path visibility

  • Tracking of points of interest (Altars, Weapon Chests, etc.)

  • Landmark tracking system integration

  • UI and UX improvements for clarity during runs

Technical Updates & Controls

  • Major technical improvements have been made.

  • Key rebinding system

  • Engine upgrade to the latest version

  • Expanded controller support across menus, Skill Tree, and Combat Entrance (WIP)

Fixes & Polish

  • Additional improvements and fixes across the game:

  • UI and HUD improvements across multiple systems

  • Combat readability improvements

  • Perk and ability interaction fixes

  • Navigation and room generation fixes

Source

Steam News / 14 May 2026

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