In this update14
Full notes
Full Holomento update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
- Store
Holomento changes
Hello Travelers!
Today I'm happy to share Holomento Early Access 0.6.2 -🍂Autumn Islands Update🍂!
This update features lots of new gameplay elements and areas including:
An expanded Autumn Forest and Eventide Pass Region
4 new enemies and 1 new miniboss
The Autumn Islands Dungeon
The Watcher Dungeon Boss
New puzzle mechanics and puzzles throughout the overworld
Grindrails
UI updates
And lots more!
Check out the new trailer right here:
You can read the full patch notes below!
For more information on planned features coming in future patches, check out the Holomento Roadmap!
Expanded Autumn Forest, Eventide Pass and other Regions
Eventide Pass Updates
Added a new alternate journey route from the Eventide Pass through the Autumn Forest to reach the Central Valley
Added a new miniboss arena to the alternate route from Eventide Pass to the Autumn Forest
Added new shortcuts, chests, vases, hives and enemies to the Eventide Pass
Updated camera collisions on the Eventide Pass Bridge to make railings less frustrating
Added new puzzles to the Eventide Pass (including a guaranteed golden chest reward)
Autumn Forest Expansions and Updates
Expanded the Autumn Region to the south and added the "Autumn Wilds" region
Added several puzzles and item unlocks to the Autumn forest
Updated Autumn Forest enemy spawns with new spawning pools including several new enemy types
Updated Autumn Forest enemy drops
Added new elevator shortcut between the Autumn Forest and Autumn Wilds
Added new cave featuring numerous enemy spawns and loot in the Autumn Wilds
Added the Autumn Islands in the distance to all overworld regions
Updated river meshes and lake depth in the Autumn Forest
Added several new shortcuts to the Autumn Wilds
Added grindrails to the Autumn Region
Other Region Updates
Added unlockable grindrails to the desert for quicker traversal across the large region
Added a lighthouse and puzzle to the Central Valley
Added several projectile launcher puzzles throughout the overworld
The Autumn Islands - Holomento's 3rd Dungeon
Added the Autumn Islands Dungeon featuring 10 unique puzzles and 3 alternate routes to experience them each
Added starting islands with introductions to new puzzle mechanics
Added 10 dungeon islands and puzzles
Added new puzzle mechanics including projectile launcher, redirectors, flip-flop platforms, grindrails and more!
Added The Watcher's Domain island
Added The Autumn Islands Dungeon Completion mark for all classes
Added the Autumn Islands Dungeon Gem (Eternal Gem) and it's passive that grants all follower 50% increased damage
The Watcher - Holomento's 3rd Dungeon Boss
Added The Watcher
The Watcher summons its Watcher Beetles throughout the battle and increases the summon rate as the battle carries on
Damaging Watcher Beetles also damages the Watcher
The Watcher is an aggressive foes that will try to melee the Traveler throughout the battle
A good strategy to defeat this foe is keeping distance and focusing Watcher Beetles as he continues to summon them
New Items, Abilities and Passives
Added several new overworld puzzles for unlocking new items
Added the "Dark Wizard Hat" - a L5 Wanderer Hood alternative
Added the "Cloaked Knight Helm" - a L5 Knight Helm/Wanderer Hood alternative
Added "The Colt" - A revolver that has the "Demon's Bane" passive that instantly kills any demon enemies/minibosses
Added the "Witch's Broom" - An accessory that increase movement speed
Add follower items - a new class of accessory that gives the Traveler followers that passively attack foes / give the Traveler other benefits
Added the "Watcher Beetle" - A follower item that gives the Traveler a follower beetle that passively fires projectiles at nearby enemies
Added the "Watcher's Big Beetle" - A boss follower item that gives the Traveler a large follower beetle that passively fires projectile bursts at nearby enemies
Added the "Eternal Gem" - The dungeon gem which grants a passive that increases follower damage by 50%
Enemy Armor System
Some enemies now have an armor stat that reflects projectiles and reduces ranged damage taken.
This stat is shown on enemy healthbars denoted by a shield with the amount of armor indicated (this number is the % of damage reduced from ranged attacks)
The distance projectiles are deflected is tied directly to the amount of armor an enemy has
Armored enemies are more rare and typically more difficult than regular enemies
Grindrails
Added grindrails that allow quick traversal through large areas
Added a grindrail "minigame" where xp can be earned while riding the rail
Grindrails can be activated using buttons, levers and switches
Grindrails can act as shortcuts or may sometimes be the only option to reach high-up or far-off locations (such as in the Autumn Islands dungeon)
Projectile Launchers and Redirectors
Added projectile launchers and redirectors - new puzzle elements that can be used to open doors, activate grindrails, open shortcuts and more!
Redirectors are used to redirect projectiles from launchers (or in some cases Traveler projectiles) in a different direction
Projectile launchers fire projectiles that can be used to activate doors, grindrails, moving platforms/blocks and other interactables
Projectile launcher projectiles will always redirect when hitting redirectors
Some projectile launchers can be controlled and rotated, use this to take aim at redirectors and projectile activators!
Magic Barriers
Added magic barriers that act as dungeon doors both inside the Autumn Islands Dungeon and out.
These barriers can be activated/deactivated using buttons, levers and switches
These barriers block projectiles and travelers
Boss Camps
Added Boss Camps that act as fast-travel target/respawn points in-front of Dungeon Boss doors.
Travelers will always walk-through these camps and unlock them before fighting the dungeon boss
If a traveler dies during the dungeon boss they can now always choose to respawn right before the fight starts.
Boss Camps can be fast-traveled to but not from.
Added "The Watcher's Domain" Boss Camp
Added "Cerenobia's Ruins" Boss Camp
Added "The Rat King's Arena" Boss Camp
New Enemies
Added 3 Autumn Regional enemies
Added "Leaf Warriors" - These leafy knights are quick dastards that will charge up close to attack Travelers with their large battle axes and shields
Added "Watcher Beetles" - These small beetles are minions of the Watcher that will take aim at Travelers from a distance. These beetles have a keen eye and will predict a Travelers movement, so be careful of moving in the same direction while fighting them!
Added "Armored Wyrms" - These fierce armored beasts deal heavy damage and deflect projectiles with their heavy armor with 70% damage reduction. Aim for their eye to deal critical damage and fell them quickly!
Added the "Royal Guard" knight variant
These Legendary enemies can be found on the alternate route from the Eventide Pass to the Autumn Forest and Wilds.
Royal Guards are quick and deal massive damage
Royal Guards have heavy armor and large shields so ranged attacks are mostly ineffective
If a Traveler doesn't have lots of gear, it may be wise to run from these terrifying foes!
New Miniboss - Autumn Bones
A new variant of the "Giant Bones" class of enemies, these large skeletons can be found in Autumn miniboss arenas
UI Updates
- Updated enemy healthbars to better differentiate between enemy difficulties (Levels 1-5) with new borders, healthbar gradients and skulls
Updated enemy healthbar animations for appearing and defeating enemies
Updated notes and keys to a world-space summary
Notes and keys now display their information before being picked up
Updated signs to a world-space view
Updated item cards for item pickups to be world-space
Added animations for item cards
Added animations for interaction prompts
Fixed several interaction prompt UI bugs
Updated to world-space interaction prompt UI for the following interactions:
Signs
Vases
Resource Piles
Chests
Obelisks
Doors
Levers
Mining
Contract Boards
Relics
Museum Relic Viewing
Fishing
Keys
Collectible Notes
Hives
Dungeon Gems
Music
Updated the Autumn Forest Track
Added the Autumn Islands Dungeon Track
Added the Watcher Boss Track
Other Additions
Smoothed visual transitions for items being picked up and dropped
Added a gold chest behind the coliseum
Updated critical hit boxes for most enemies
Added 25% armor for all knight enemies
Added 50% armor for Royal Knights
Added 20% armor to Scorpic Stone enemies
Added 10% armor to Knight minibosses
Fixed a bug where the aim reticle would play it's fadeout animation even when the reticle was already hidden
Fixed a bug where some enemies would get knocked back that shouldn't (skeleton archers, mushrooms, mortars, bosses, etc.)
Fixed a bug where museum ribbon passives sometimes weren't evaluated
Fixed a bug where Boss Chests did not spawn boss items
Fixed a bug where the Dragonbone -> Lush Valley Load-in didn't switch to the Lush Valley region/music
Fixed a bug where Artimus' interaction prompt was way above his head (not in the museum)
Fixed Blacksmith Ghaddo's overlap for interaction
Fixed a bug where enemies wouldn't despawn once the player revived
Fixed the miner's pickaxe world mesh pickup offset
Fixed a bug where shop NPC's "+1" shows up behind menu when something was purchased
Fixed a bug where reviving after a boss fight would break the fight
Discord | Roadmap | Report Bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
