Full notes
Full Holoidle update
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Repeated intro
Hello, everyone! The last day was a roller-coaster of emotions, and we saw the birth of a beautiful community that banded together and gave us a lot of insight about the future of Holoidle!
What changed
- Fixes
- Gameplay
Holoidle changes
We want to first start with the patch notes for 1.1.0! We are smoothing out the Encore curve. We still want the idle part of our idle game, but we also feel like Encore could be happening a little more frequently at lower encores. This will also allow us more predictability for future updates (more on that later), and a less reliance on good collabs. We also bring in a few QOL changes that should help keep track of your stream!
Patch Notes:
Smoothed out the Encore Curve, meaning you will reach Encore much faster!
Set IpS Bonus gained when you Encore to a curve instead of a fixed 100% value.
You can no longer gain duplicates of Foil cards when you still have cards to unlock.
Added the capability to click a Trash to clean it. You can still sweep it clean if you want.
Added a Encore threshold indicator when hovering your Stream Panel (bottom panel).
Increased Smol Nene card's value to intended values.
Added an arrow icon to Collab Cards.
Created a screen effect to showcase your chat insatisfaction when you aren't in the correct Activity.
What's Next:
We hear all the feedback, and we are working on a new system to let you reach even greater heights and increase decision-making! This system also utilizes duplicates, so your dupes will be worth a lot.
While we did smooth out the Encore curve, there is still a limit to how far you can get. This new system is supposed to increase your influence gathering power as well!
This will still take some time to develop and test, but be sure we are working hard at it. Holoidle is a passion project that is very dear to us, so we want to give you the best experience possible!
Source
Changelog.gg summarizes and formats this update. How we read updates.
