In this update2
Full notes
Full HoloExpo20XX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- Performance
- Maps
HoloExpo20XX changes
Greetings
Thank you so much to everyone who has played this game, and to those who are interested in playing it!
We are considering the following updates. We have also included our thoughts as developers. We would appreciate it if you would keep this in mind when rating the game. I hope you'll read our thoughts so players and developers can build a good relationship. Your feedback is best shared on the store's message board, as it facilitates communication and helps us improve future development.
Planned Updates
Major Update
Highlight objects you are "staring at"
Add volume control and resolution settings
Unlock the "Anomaly Search Mode" from the start after clearing the game
Add hints for anomalies that have been overlooked multiple times
Save progress and settings
Minor Update
Reduce the default mouse sensitivity by approximately 25%
*We plan to add other features that seem to be in high demand or that could potentially address fundamental issues as needed.
*We have separated features into those that can be addressed immediately and those that cannot. Not all features may be implemented in a single update.
Responses to some of comments:
The screen is dark, the game is behaving strangely, or it has crashed.
Please check the system requirements, especially the GPU. As a guideline, you will need performance and configuration equivalent to a mid-range gaming computer. Also, please disclose your system specifications using Steam's features or similar.
If your system meets the requirements, please provide detailed information on the store's forums.
The mechanism of "staring" at an anomaly and then turning back after discovering it doesn't sit well with me.
In the original game, "Exit 8," players could turn back to proceed if they discovered an anomaly, but this had the drawback of allowing players to proceed even if they mistook something completely different for the anomaly. To avoid this resulting in a less-than-intended game experience, we implemented the current game rules.
We addressed this by strengthening the description in the store rather than adding more information within the game itself.
The inability to "stare" at anomalies through glass doesn't sit well with me.
This is because the object being "stared at" is glass. Glass is a semi-transparent object. Handling this is a more abstract and troublesome issue in game development than most people might imagine.
We also addressed this by strengthening the description in the store. Furthermore, we would like to add a mechanism to make it clearer what the object being "stared at" is. However, this would involve implementing gimmicks in every material within the game, making it quite difficult to implement.
The mouse sensitivity doesn't suit me.
This can be adjusted in the settings.
In shooter games, it's common to use a wide area for mouse movement on the table and low mouse sensitivity, but others are used to high sensitivity and moving the mouse only with their wrist. This varies from person to person, so I don't think there's a single right answer.
However, since you can only lower the mouse sensitivity in this game, not raise it, I'll try lowering the default mouse sensitivity and see how it goes.
The reason there's no save function for settings or progress is because this game is a one-off gimmick, and it was omitted from the implementation priority standpoint. I intend to implement it eventually.
The four rooms don't suit me.
This relates to the difficulty, and again, I think it depends on the person. In fact, feedback is split almost evenly between "difficult" and "easy," and playtime has converged to the expected 60-90 minutes.
At first glance, it might seem like there's a lot to remember and it's overwhelming, but the anomalies that appear are locked in the early stages, so you'll finish seeing all the anomalies in one room early on and move on. Also, while some of the anomalies that appear are intentionally challenging, overall they are easy to understand.
However, we plan to make updates so that even those who find it difficult can enjoy it.
The mascot that appears midway through
This is also a matter of personal preference. From a gameplay perspective, it has positive elements such as preventing monotony in the later stages and providing a sense of accomplishment.
However, we also want to make it possible to turn it off so that people who "just wanted to leisurely look around the EXPO" can also enjoy it.
The anomalies/elements weren't what I expected
This is also a matter of personal preference, but if you'd like, please post your ideas on the store's message board. We would be happy if you could take them into consideration for updates and expansions of this game.
I'd pay money to improve the quality even more
(Donations to the developers are possible. There is a donation link in the developer's X header, etc., so we would be very grateful for your support.)
Source
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