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Steam News2 December 20205y ago

Patch 1.8 - Desert Island!

Added: - Three new areas: A4, A5 and B5. - A new biome with new enemies, terrain, weather (sandstorms) etc. - 33 new items.

Full notes

Full Hollow Island update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedAdded: - Three new areas: A4, A5 and B5. - A new biome with new enemies, terrain, weather (sandstorms) etc. - 33 new items. To mention some of them: three armour sets, four legendary weapons, two new pets and a new minion-summoning item. - Seven new enemies and one new boss. - Four new achievements. - Very rare and very valuable diamonds can now be found at all stages of the game when mining and when deconstructing stone blocks. - There is also a new fish you can catch in calm fresh waters, like small ponds or Lake Everless. That fish might be a useful ingredient now. *hint*
changedChanged: - You can now place buildings on terrain where you previously couldn't, like stone covered mountains. - Oum, the priest NPC, now sells two legendary amulets which allows you to gain HP when dealing dot-damage: one for poison and one for fire. - Eddrick also sells a legendary pickaxe. - The GUI-effect when leeching life has been improved and makes more sense now I believe. - The enviromental sounds in snow biomes has been changed to a more quite and colder-feeling one.
changedFixed: - The spider cultists previously had a horrible sound when dealing melee damage, this has been fixed. - Rain now has some variation instead of always falling straight down. - The anti-freeze potion now lasts for 15 minutes instead of just 5. - The game now saves all positive buffs applied to the player. - Splash damage now affects ice elements. (There was an issue with the hitboxes before.) - Flipping through crafting menus is now smoother and less flickery.
fixedAnd I think that is it. As always I probably forgot to mention something and there might be some small bug that I have overlooked, so I will be ready for a hotfix should it be needed :)

Hollow Island changes

addedAdded: - Three new areas: A4, A5 and B5. - A new biome with new enemies, terrain, weather (sandstorms) etc. - 33 new items. To mention some of them: three armour sets, four legendary weapons, two new pets and a new minion-summoning item. - Seven new enemies and one new boss. - Four new achievements. - Very rare and very valuable diamonds can now be found at all stages of the game when mining and when deconstructing stone blocks. - There is also a new fish you can catch in calm fresh waters, like small ponds or Lake Everless. That fish might be a useful ingredient now. *hint*
changedChanged: - You can now place buildings on terrain where you previously couldn't, like stone covered mountains. - Oum, the priest NPC, now sells two legendary amulets which allows you to gain HP when dealing dot-damage: one for poison and one for fire. - Eddrick also sells a legendary pickaxe. - The GUI-effect when leeching life has been improved and makes more sense now I believe. - The enviromental sounds in snow biomes has been changed to a more quite and colder-feeling one.
changedFixed: - The spider cultists previously had a horrible sound when dealing melee damage, this has been fixed. - Rain now has some variation instead of always falling straight down. - The anti-freeze potion now lasts for 15 minutes instead of just 5. - The game now saves all positive buffs applied to the player. - Splash damage now affects ice elements. (There was an issue with the hitboxes before.) - Flipping through crafting menus is now smoother and less flickery.
fixedAnd I think that is it. As always I probably forgot to mention something and there might be some small bug that I have overlooked, so I will be ready for a hotfix should it be needed :)

Added

  • Three new areas: A4, A5 and B5.
  • A new biome with new enemies, terrain, weather

(sandstorms) etc. - 33 new items.

To mention some of them

three armour sets, four legendary weapons, two new pets and a new minion-summoning item. - Seven new enemies and one new boss. - Four new achievements. - Very rare and very valuable diamonds can now be found at all stages of the game when mining and when deconstructing stone blocks. - There is also a new fish you can catch in calm fresh waters, like small ponds or Lake Everless. That fish might be a useful ingredient now. *hint*

Changed: - You can now place buildings on terrain where you previously couldn't, like stone covered mountains. - Oum, the priest NPC, now sells two legendary amulets which allows you to gain HP when dealing dot-damage: one for poison and one for fire. - Eddrick also sells a legendary pickaxe. - The GUI-effect when leeching life has been improved and makes more sense now I believe. - The enviromental sounds in snow biomes has been changed to a more quite and colder-feeling one.

Fixed: - The spider cultists previously had a horrible sound when dealing melee damage, this has been fixed. - Rain now has some variation instead of always falling straight down. - The anti-freeze potion now lasts for 15 minutes instead of just 5. - The game now saves all positive buffs applied to the player. - Splash damage now affects ice elements. (There was an issue with the hitboxes before.) - Flipping through crafting menus is now smoother and less flickery.

And I think that is it. As always I probably forgot to mention something and there might be some small bug that I have overlooked, so I will be ready for a hotfix should it be needed :)

Much love, best wishes and thanks for all your feedback, kinds words and support! //Mattias

Source

Steam News / 2 December 2020

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