Full notes
Full Holey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Holey changes
This update focuses on improving gameplay clarity, fixing several rare errors, and making combat feel more balanced. We have also added small quality-of-life improvements to the UI to reduce confusion when setting up sessions and using voice chat.
Thank you to everyone who continues to report bugs and share feedback. Your reports help us identify and resolve issues much faster.
NEW FEATURES
Added a microphone activity indicator that shows whether the selected microphone is successfully capturing audio for voice chat.
Added an information panel explaining the different session types in the session creation menu to reduce confusion when creating games.
GAMEPLAY CHANGES
The shotgun has been rebalanced and can now eliminate many creatures with a single shot.
The blind creature can no longer grab players through walls.
The blind creature no longer kills the player in a single hit.
BUG FIXES
Fixed a rare issue where destroying a breakable object during its animation could trigger an unhandled null reference in the dissolve effect.
Fixed a rare issue where closing the pause menu while its slide animation was still playing could trigger an unhandled null reference.
As always, thank you for playing and supporting the game. If you encounter any issues or have suggestions, please continue sharing them with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
