In this update1
Full notes
Full HMUR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
HMUR changes
Greetings everyone. This is absolutely amazing! More than 4,000 players have already joined the Playtests, and many of them have unlocked the Steam achievement "HMURtastic!". As promised, everyone who owns this achievement will receive the Golden Pistol skin at launch.
The Playtest version has gathered a huge amount of positive feedback and, most importantly, countless suggestions from players on how to improve the game. There are so many that I can’t even process them all at once.
Still, I managed to go through some of them and have already prepared an update for the Playtest build. I want you to truly feel your impact on development.
The update is now live!
Changelog:
Added an "Aggression Meter" displayed as a filling bar. The bar grows with kill streaks: the longer the streak, the faster it fills. The meter itself is not fully finished yet, but it can already be tested.
At the end of each level the following is now displayed:
- Aggression Meter progress.
- Completion time.
- Whether vobla was collected
(if the vobla was collected previously, it currently shows as not found – I’ll figure out a fix later).
Enemies are now faster.
Optimized lighting on levels 1, 2, and 3.
Fixed the spot with crates at the end of level 3 where players often got stuck. This should no longer happen.
Huge thanks to everyone taking part in the Playtests! And of course, this is not the end. There will be several more updates released before the Playtests are closed.
Join the chaos
If you haven’t joined yet but also want to help shape the game, there’s still time. You can request access on the HMUR Steam page. Feedback can be shared via the Steam Community, our Discord, and the in-game Google Form.
Source
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