What changed
3 fixes1 addition3 changes1 removal
- Balance
- Fixes
- Gameplay
- Security
changedOvershield Nerf, Ambush Fix, and other improvements!(1.00.3943)ATTENTION JUMPERS! We've been listening to your feedback and bug reports, and have even more improvements on the way. We agree that the Overshield is too forgiving, and have adjusted the way it functions. It now has twice the health, from 50hp -> 100hp extra, but large sources of damage like spikes or explosions will now penetrate the shield and do the remaining damage to the Jumper's health. This means that spikes will now insta-kill a Jumper with an overshield, however, get a max hp+ relic or a impale resist relic in play, and a shielded player will be at about 20hp remaining if they walk into an explosive egg with an Overshield on (as an example). Let us know how this feels! Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!
changedVersion 1.00.3943 - Full Change ListNerf: Overshield health doubled, but full damage amounts penetrate shield.
fixedVersion 1.00.3943 - Full Change ListFix for Lurkers not triggering proximity grenades.
changedVersion 1.00.3943 - Full Change ListChat logs will now display Steam Aliases instead of Profile Names.
fixedVersion 1.00.3943 - Full Change ListFix for Hive Jump themed cursor not displaying.
removedVersion 1.00.3943 - Full Change ListRemoved a stats check that may have been slowing the game down when picking up goo.
It now has twice the health,50hp→100hp↑It now has twice the health, increased, buffHive Jump changes
changedATTENTION JUMPERS! We've been listening to your feedback and bug reports, and have even more improvements on the way. We agree that the Overshield is too forgiving, and have adjusted the way it functions. It now has twice the health, from 50hp -> 100hp extra, but large sources of damage like spikes or explosions will now penetrate the shield and do the remaining damage to the Jumper's health. This means that spikes will now insta-kill a Jumper with an overshield, however, get a max hp+ relic or a impale resist relic in play, and a shielded player will be at about 20hp remaining if they walk into an explosive egg with an Overshield on (as an example). Let us know how this feels! Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!
changedNerf: Overshield health doubled, but full damage amounts penetrate shield.
fixedFix for Lurkers not triggering proximity grenades.
changedChat logs will now display Steam Aliases instead of Profile Names.
fixedFix for Hive Jump themed cursor not displaying.
Overshield Nerf, Ambush Fix, and other improvements!(1.00.3943)
ATTENTION JUMPERS! We've been listening to your feedback and bug reports, and have even more improvements on the way. We agree that the Overshield is too forgiving, and have adjusted the way it functions. It now has twice the health, from 50hp -> 100hp extra, but large sources of damage like spikes or explosions will now penetrate the shield and do the remaining damage to the Jumper's health. This means that spikes will now insta-kill a Jumper with an overshield, however, get a max hp+ relic or a impale resist relic in play, and a shielded player will be at about 20hp remaining if they walk into an explosive egg with an Overshield on (as an example). Let us know how this feels! Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!
Version 1.00.3943 - Full Change List
Nerf: Overshield health doubled, but full damage amounts penetrate shield.
Fix for Lurkers not triggering proximity grenades.
Scorcher lava platforms now wait for 3 seconds before starting to submerge in the Scorcher fight.
Chat logs will now display Steam Aliases instead of Profile Names.
Fix for Hive Jump themed cursor not displaying.
Removed a stats check that may have been slowing the game down when picking up goo.
Cleaned up some DOT particle effects
Spreadshot semi-auto exploit with custom mousewheel rebinding should be fixed.
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