Full notes
Full Hive Jump 2: Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Maps
- UI and audio
- Fixes
Hive Jump 2: Survivors changes
Features
Added a new game over menu which provides a breakdown of the player's run.
Added acid pools that can damage the player.
Added a combination preview card when combining equipment with a store item.
Added attack and death animations for the Buzzer.
Added death animations for the armorer.
Added anticipation animations for grenades.
Added anticipation and death animations for the Floater.
Added new map decor.
Added knockout to non-jumpable walls.
Added art for the Smart Turret.
Changes
Input icons now change depending on the input device being used.
Locked jumpers no longer appear in the jumper selection menu.
Updated UI text for readability.
Fuse Grenade explosion brightness increased.
Updated damage number tweening.
Increased the clickable area of store buttons
Increased the clickable area of the settings buttons.
Updated the art for the speed power-up.
Bugfixes
Fixed an issue where combining equipment would throw an error.
Fixed issues relating to infinite looping SFX audio.
Fixed issues with enemies appearing inside the level geometry.
Source
Changelog.gg summarizes and formats this update. How we read updates.
