In this update15
Full notes
Full Hive Blight update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
Hive Blight changes
It’s finally time for our first Hive Blight update. Before we dive in, we just want to thank you again for your continued support and the enthusiasm you’ve shown so far. It really keeps us motivated and excited to keep improving the game.
So, what’s new?
First, we’ve expanded the enemy pool. Until now, only our first boss, the Grandmolder, had enemies tied to its mechanics. That didn’t feel quite fair to the other two bosses, so we’ve changed that. The Mycelium Herald and the Crimson Puppeteer now both have their own dedicated minions during their chapters. Say hello to...
...the Starmolds and...
...the Reflecterrors.
We’ve also added a brand new type of enemy to bring more variety to your runs. Say hello to...
... the Fraglings.
Discover what they all do in game!
Next, we’ve expanded on the number of the legendary items available. Boss rewards felt a bit limited on that side, so we added one unique legendary equipment for each of the current clans.
Introducing the Walnut Banjoo, the Haze Cload, and the Rosestoc. You’ll have to discover their effects in game.
We also added a few quality of life features based on your feedback.
You can now reroll most choices you encounter during a run. It costs a small amount of Nectar, so use it wisely, you don't want to miss out later because you lack a few drop of nectar.
We’ve also introduced a “Retire” option. If you have units you no longer need, you can retire them to recover some Elixir of Life. Don’t worry, your unit will be sent to nice farmland where all other retired units leave happy forever.
Finally, we improved the tracking for damage dealt and damage mitigated, so you’ll now get more accurate information about what happened during fights.
To thank our community, we’re also sharing some fanart from players. This time, featuring works from Uchudische and BottledFizz.
by Uchudische
by BottledFizz
On top of that, we fixed a lot of bugs. You can find the full list below.
That’s it for today. You can read the full patch notes below if you want more details.
Enjoy!
Patch Notes
New Features
3 new enemies: Fraglings, Startmold and Reflecterrors
Possibility to retire units giving you some elixir back
Reroll option added to most reward choices
Detail origin tracking of damage inflicted and avoided
Visual & Quality of Life
Improved some equipment icon details
Units trigger their voice effect when you select them in encyclopedia
New content
3 new enemies: Fraglings, Startmold and Reflecterrors
Balancing
General
Unfriendly customer: not helping the merchant now gives 1 more trinkets, and shop price increase by 15 -> 5%
Reduced the difficulty of some tougher fights
Reduced the amount of capcrusher to spawn in chapter 3
Unit Buffs
Herkel: Health 70/110/150 -> 80/130/180
Unit Nerfs
Bakhan: Ambush amount 12/16/20 -> 12/15/18
Bakhan: Poison amount 6/7/8 -> 5/6/7
Herkel: Poison inflicted 2/4/6 -> 2/3/4
Equipment Buffs
Chestnut: Spike gained 3 -> 4
Pressurized Gland: Spike gained 1 -> 2
Scary Helmet: shattered inflicted 4 -> 7
Steel & Flint: damage inflicted 2 -> 3
Execution Axe: Heal received 5 -> 7
Equipment Nerfs
Pebble axe: shattered inflicted 3 -> 2
Coated dart: poison inflicted 3 -> 2
Trinket Buffs
Sneak Attack: Additional damage 5 -> 6
Aluminium Foil: Spike given 3 -> 5
Sharpened Shells: Spike given 1 -> 2
Imposing Presence: Shattered given 2 -> 3
Overwhelming Takedown: Shattered given 2 -> 4
Trinket Nerfs
Miasmic Trigger: Poison given 4 -> 3
Ricin Infusion: Poison given 3 -> 2
Toxic Pollen: Poison given 3 -> 2
Warning Stench: Poison given 3 -> 2
Bug Fixes
Moldkin localization added (was missing in some languages)
Fixed equipment getting stuck mid-air when drag and dropping
Fixed an issue where player could evolve a unit multiple time when playing with controller
Improved navigation with controller overall
Fixed some achievement not unlocking on Steam
Source
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