In this update11
Full notes
Full Hive Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Compatibility
- Maps
- UI and audio
- Events
- Balance
Hive Blight changes
This is it. Finally. We’re literally buzzing with excitement.
Hive Blight is now available in Early Access on Steam!
Before anything else, we want to say thank you. Thank you to everyone who played the demo during Steam Next Fest and in the months since, to everyone who shared feedback, and to everyone who followed the project, talked about the game, or added it to their wishlist. Your support helped us keep working on Hive Blight and bring it to this point.
With the release of the Early Access version, the demo will be removed from Steam. We will also revoke the closed beta keys that were distributed during development. As mentioned when these keys were given out, beta access was temporary and tied to the development phase of the game. If you were playing through the demo or the beta, you can now continue your journey in the Early Access version of Hive Blight, your progress should be kept.
Remember the Hive Blight will be 20% cheaper for a week on release! Don't miss this opportunity!
We have come a long way since the demo released during Steam Next Fest in June. Since then, we’ve been hard at work improving and expanding the game, and we thought it would be nice to quickly look back at what has been added since then.
Here they are:
The third clan - The silent cabbale
Steam post image• Chapter 3: The Mangrove Steam post image• Map Events Steam post image• the Blacksmith
Steam post image• New enemies and elites Steam post image• The Encyclopedia • New trinkets and equipments • New mechanics like Purge Rituals and Scrolls • A complete rework of the health system with the Elixir mechanic • New boss music and insect voice sounds • Visual improvements, balance changes, and many bug fixes • Steam achievements
We wanted to look back at everything that has been done because, in a way, it reflects our commitment to Early Access. We’ve already shown how much we care about improving the game, and we plan to keep working just as hard moving forward. That said, we are a small team of three, so we cannot promise an exact roadmap or strict update schedule.
The two additional clans that are already teased in the game are planned to be released during Early Access. Beyond that, we want to continue expanding the game with more enemies, more elites, more bosses, more events, more trinkets, more equipment, and many more ideas that we may develop along the way.
Here a sneak peak to upcoming units (this work in progress though, some might not make it into the game)
To make the best game possible, your feedback is essential. We can’t wait to hear your ideas, what insects or mushrooms you’d like to see in the game, or what features you think could make Hive Blight even better. If you’d like to share your thoughts, feel free to join our community on Discord. Steam post image
That's not all! To celebrate the release of our early access, we collaborated with some of our developer friends to create some nice bundles!
View on Steam View on Steam Finally, as usual, we added a few things, balanced a few others and patched some issues, here is the full list below! Again, thank you all! I hope you enjoy our game! Don't forget to leave us a review if you do, it helps a lot!!!
Patch Notes
New Features
Random start
Train button to give +5 health perm to ally instead of drafting a unit
Battle overview, on the top left corner you can now see how much damage your unit dealt and avoided, updated during the fight!
37 Steam achievements to complete!
Visual & Quality of Life
Improved most in-game text and tooltip to be more consistent
Added don’t show again on warning pop up unequipped item
Added don’t show again on warning pop up when not placing all units
Added camera shake (with option to disable it)
Scrolling on the map is smoother
Campfire background added
Improved button indication for taunt and targeting
You can now check the map during shop, blacksmith, altars and other nodes in the map
Targeting arrow animation when you place and hover one of your unit
New content
New boss reward trinket, Untapped Potential: All allies gain +2 attack power, +0.1 attack speed and +10 health
Balancing
General
Increase final boss difficulty : 1500 -> 2000 hp, +20% attack power
Chapter 3 is 20% harder
All area of effect ranges have been reduced by 30% (Achilles, Capcrusher enemies, etc.)
Unit Buffs
Cupcake: Health 30/30/30 -> 30/40/50
Unit Nerfs
Lyra: Attack speed 2 -> 1.8
Cupcake: Attack speed 1/1.4/1.8 -> 1/1.3/1.6
Herkel: Health 80/130/180 -> 70/110/150
Richard: Health 50/80/110 -> 40/60/80
Ludwig: Health 50/80/110 -> 40/60/80
Ludwig: Attack power 10 -> 5
Equipment Nerfs
Shattered Sword: attack power 8 -> 7
Trinket Nerfs
Miasmic Trigger: Poison given 6 -> 4
Peps Corn: attack power given 6 -> 5
Rallying Call: charm given to your units 1 -> 2
Bug Fixes
Reward cannot be claimed with right click anymore
Fixed bug where hp of unit would get lower than their max in setup phase sometimes
Fixed issue where damage dealt and avoided was not tracked correctly, one unit would get the damage avoided from all other.
Fixed a bug where you would not get any unit to draft after drafting too much units
Fixed navigation issue with controllers
Fixed some settings not getting saved when you exit the game
Fixed cursor not animating anymore when the game is paused
Source
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