Full notes
Full Hive Blight update
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Repeated intro
Hello everyone!
What changed
- Store
- Gameplay
- UI and audio
- Compatibility
- Maps
- Balance
Hive Blight changes
Its' been a while! Hope you've been feeling great!
As you might know we've been beesy updating our other game, Bounty of One, for it's Daily Deal (it starts today, the 15th, at 7pm CET by the way). Check it out here: https://store.steampowered.com/app/1968730/Bounty_of_One/
However, that doesn't mean that Hive Blight has been put aside in the meantime! Indeed, we've made a lot of change to this update and we have been hard at work advancing on new mechanics and the 3rd chapter.
First off, what we are adding to the game in this update:
Music-wise, we have updated the music for the Boss fight, they should now feel more epic than ever
We have added specific sounds to all insects, they will say things in a insectoid language when you draft them or place them on the board. This should give them more personnality and make them more unique.
We'have change the fight background for Chapter 2 to be more ominous and make more thematic sens with the 3rd chapter we are working on. It is subtle but quite noticeable in game Before:
After:
We've added new enemies that will start appearing at the end of chapter 2. They each come with a specific mechanic and should give you a glimpse at what awaits you in chapter 3.
For those who have access to the Closed Beta: We have completely overhauled the poison system. It now deals damage equal to the stack amount of poison and reduce the stack by half every second. Therefore, we've rebalanced every units, items and trinkets linked to poison.
Secondly, what we're working on. At the moment, we are mainly working on two things:
The 3rd chapter - we are working on finishing creating the 3rd and final chapter of the game: getting the vibe right, the enemies, the balancing and finally, the final boss. Here is a sneak peak of the 3rd chapter's background:
The challenge system - we are working on specific map node where you can fight enemies while taking on an extra difficulty challenge in the hopes of getting something in exchange.
In addition to that, we've made balancing adjustments and quality of life improvement as usual:
Quality of Life:
Changed background battlefield of Chapter 2 to be more Blighted
Map improvement, 2 path with the same nodes should happen less often
Units:
New enemies with new mechanics for Chapter 2
Music and sound:
Boss fight now have updated fight music
Each insect now has a voice
Balancing:
Hector - base Attack Power buffed (T1: 10 -> 12, T2: 15 -> 18, T3: 20 -> 25)
Gustav - evolution rework, it now gives +0.1 Attack Speed with each evolution
Mothzart - evolution rework, it now gives +1 Attack Power with each evolution
Nikolai - evolution rework, it now gain one more Attack Power when it get heal with each evolution
Increased the difficulty of chapter 2
Spiky enemies now start with more spikes
Closed Beta: Poison Overhaul
Source
Changelog.gg summarizes and formats this update. How we read updates.
