Hello everyone, Following our last demo, we received valuable feedback on the gameplay. It became evident that the game was neither a full-on strategy game nor a casual one.
Full notes
Full Hive and Seek update
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Repeated intro
Hello everyone,
What changed
0 fixes4 additions3 changes0 removals
Gameplay
Balance
Store
changedFollowing our last demo, we received valuable feedback on the gameplay. It became evident that the game was neither a full-on strategy game nor a casual one. However, instead of abandoning the game, we decided to address the game identity crisis and reiterate the game mechanics.
addedWe are excited to announce that we have made significant changes to the game, including a new name: "Hive and Seek." We believe that this new name better reflects the changes we have made and gives the game a fresh start.
addedOne of the major changes we have made is to the wall turrets. We noticed that players had difficulty distinguishing turrets from deployed units. To address this, we have given the turrets a completely new art design and made them capable of taking all units except the Drill Bot.
addedTo prevent players from rushing the hives with gunner bots early on, we have introduced a new Driller Bot. Players will need to build up their base economy before going on the offense. We have removed the Shield bot, as it is no longer necessary for defensive purposes.
changedHive combat has been improved as well. Now, the hive is more responsive when attacked and will activate and spawn monsters every night. It will also spawn traps when under attack.
addedFinally, we have updated the levels and tutorials to match the new gameplay mechanics. We believe these changes will provide a more enjoyable experience for our players.
Hive and Seek changes
changedFollowing our last demo, we received valuable feedback on the gameplay. It became evident that the game was neither a full-on strategy game nor a casual one. However, instead of abandoning the game, we decided to address the game identity crisis and reiterate the game mechanics.
addedWe are excited to announce that we have made significant changes to the game, including a new name: "Hive and Seek." We believe that this new name better reflects the changes we have made and gives the game a fresh start.
addedOne of the major changes we have made is to the wall turrets. We noticed that players had difficulty distinguishing turrets from deployed units. To address this, we have given the turrets a completely new art design and made them capable of taking all units except the Drill Bot.
addedTo prevent players from rushing the hives with gunner bots early on, we have introduced a new Driller Bot. Players will need to build up their base economy before going on the offense. We have removed the Shield bot, as it is no longer necessary for defensive purposes.
changedHive combat has been improved as well. Now, the hive is more responsive when attacked and will activate and spawn monsters every night. It will also spawn traps when under attack.
Following our last demo, we received valuable feedback on the gameplay. It became evident that the game was neither a full-on strategy game nor a casual one. However, instead of abandoning the game, we decided to address the game identity crisis and reiterate the game mechanics.
We are excited to announce that we have made significant changes to the game, including a new name: "Hive and Seek." We believe that this new name better reflects the changes we have made and gives the game a fresh start.
One of the major changes we have made is to the wall turrets. We noticed that players had difficulty distinguishing turrets from deployed units. To address this, we have given the turrets a completely new art design and made them capable of taking all units except the Drill Bot.
Additionally, we have eliminated the need for manual deployment of units. Now, slime traps and hives are treated like any resource pile, to which you can assign units.
To prevent players from rushing the hives with gunner bots early on, we have introduced a new Driller Bot. Players will need to build up their base economy before going on the offense. We have removed the Shield bot, as it is no longer necessary for defensive purposes.
Hive combat has been improved as well. Now, the hive is more responsive when attacked and will activate and spawn monsters every night. It will also spawn traps when under attack.
Finally, we have updated the levels and tutorials to match the new gameplay mechanics. We believe these changes will provide a more enjoyable experience for our players.
Thank you for your continued support and feedback. We can't wait for you to try out "Hive and Seek" and let us know what you think!