In this update8
Full notes
Full Hitmen Havoc update
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What changed
- Gameplay
- Balance
- Performance
Hitmen Havoc changes
New Weapon Mechanics
All weapons have been revamped to make each feel unique and balanced. Here are some highlights:
Sniper: Now capable of shooting through multiple enemies.
Crossbows: Now shoot two bolts simultaneously and have a knockback effect.
Laser Blaster: Charge up for a devastating energy blast.
- RPGImproved to cause damage to multiple enemies.
Weapon Lives
Keep your gun for up to 2 deaths, making your strategies more dynamic.
Brand New Punching
This isn't just a nudge or slap; deliver powerful knockbacks to send your friends flying!
Energy Grenades
Charge and hold for a longer throw distance, adding a new layer to your combat tactics.
Animations
All animations have been remade from scratch, and they look better than ever.
Game Start Mechanics
From now on, everyone starts with Pistols and must fight for better weapon spawns and powerups.
Pistols have infinite ammo but require time to reload between clips.
Powerup Spawns
Powerup spawns have been improved. You will no longer pick up and waste a health pack when you're at full health.
Optimization and Stability
Lots of optimization and stability work has been done. The build is much lighter and should be playable on much older hardware.
We’re excited for you to experience these updates and improvements. As always, thank you for your support and feedback. Jump into the chaos and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
