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Steam News21 September 20241y ago

Hit n' Bit Demo Version 2.0 - Changelog

Digital Scorpion Interactive brings you the latest exciting demo of our newest title, Hit n’ Bit!

In this update3

Full notes

Full Hit n' Bit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes15 additions18 changes15 removals
  • UI and audio
  • Events
  • Gameplay
  • Fixes
  • Balance
  • Performance
addedDigital Scorpion Interactive brings you the latest exciting demo of our newest title, Hit n’ Bit! This latest build brings a variety of changes and updates, including all-new combat mechanics, upgrades to UI, new audio sound effects, additional character portraits and general bug fixes.
removedDevelopmentKilling minions simultaneously should no longer break the event system that progresses the game.
removedDevelopmentBlocking while rolling should no longer cancel animation.
fixedDevelopmentDashing at the same time as jumping should no longer cause a "Super Jump".
changedDevelopmentUI Art for Options, Rebind, Death, and Report forms have been implemented.
removedDevelopmentUsing potions and then continuing to press the 'Use Item' button should no longer remove music sheets from your inventory.

Hit n' Bit changes

addedDigital Scorpion Interactive brings you the latest exciting demo of our newest title, Hit n’ Bit! This latest build brings a variety of changes and updates, including all-new combat mechanics, upgrades to UI, new audio sound effects, additional character portraits and general bug fixes.
removedKilling minions simultaneously should no longer break the event system that progresses the game.
removedBlocking while rolling should no longer cancel animation.
fixedDashing at the same time as jumping should no longer cause a "Super Jump".
changedUI Art for Options, Rebind, Death, and Report forms have been implemented.

Digital Scorpion Interactive brings you the latest exciting demo of our newest title, Hit n’ Bit! This latest build brings a variety of changes and updates, including all-new combat mechanics, upgrades to UI, new audio sound effects, additional character portraits and general bug fixes.

Hit N’ Bit Demo Changelog (V2.0)

Development

  • Killing minions simultaneously should no longer break the event system that progresses the game.

  • Bagpipe man properly dances upon quest completion.

  • Pisheed second phase animations are implemented.

  • Blocking while rolling should no longer cancel animation.

  • Dashing at the same time as jumping should no longer cause a "Super Jump".

  • UI Art for Options, Rebind, Death, and Report forms have been implemented.

  • Item pickups should now be persistent across scene loads and respawns.

  • Little Girls should now face the correct way when walking.

  • Using potions and then continuing to press the 'Use Item' button should no longer remove music sheets from your inventory.

  • Harlucian, Soldier, Georgina, Pisheed minions, and Bit portraits have been implemented.

  • Spload Lady in right town square will no longer slide around.

  • Player should no longer stick to walls.

  • Inventory now has item descriptions.

  • Hit should no longer be able to hang on invisible walls by continuing to move into them while in the air.

  • Dying while in a fight should no longer hard lock the game by preventing interactions.

  • All remaining UI menus have been updated to match the Art team's mockups.

  • Dialogue should now be properly saving and loading their progress at checkpoints.

  • Player should no longer get stuck in the ground until jumping upon a respawn.

  • Fixed player animation transitions. Player should no longer be stuck in the interact animation when walking after picking up an item.

  • Random Encounters have been disabled.

  • Enemy damage zones should now properly flip with the character's sprite.

  • Tavern fight now has an arena around it to restrict what the player can get on.

  • Should no longer get stuck falling infinitely after falling off an island.

  • Layering of Sploads corrected.

  • When using a controller you can no longer interact with the health and stamina bars to change the slider position.

  • Vertical speed limit applied to dash to ensure you cannot launch yourself into space.

  • Player should no longer be stuck in a falling animation when standing on the Tavern building.

  • Pisheed's second phase dialogue box should no longer flicker.

  • Picking up a music sheet before getting the quest should now add those sheets to the quest counter upon quest pickup.

  • Dialogue Portraits have been updated so NPCs face the correct way.

  • Quests should properly load saved progress even after multiple reloads.

  • Music sheets should be properly counted in the quest log even after reloads.

  • Picking up a music sheet that had been previously picked up before a reload should no longer freeze the game.

  • Player should no longer get stuck in the interact state after reloading within an interactable area.

  • UI should properly scale on many more resolution sizes.

  • The Virtual mouse adde when playing with a controller scales properly allowing menus to be interacted with.

  • Occlusion culling properly culls objects hidden behind other objects.

  • Additional fixes to using virtual mouse on a controller.

  • Occlusion reverted to pre-v1.9 method.

  • Minion fight in right town square should stay available even if you reload a save where you have not completed it and already talked to BPM.

  • Quests should initialize collection goals correctly ensuring picking up quest items properly triggers events after a reload.

  • Virtual mouse will now enable during dialogue choices when using a controller.

  • Pisheed and his minions should no longer get stuck in place after charge attacking or melee attacking.

  • Player should now stop sliding on flat surfaces after going down a steep slope.

  • Demo Complete Screen scaling fixed for multiple aspect ratios.

  • Pisheed and his minions will now have their charge attack smoke properly positioned and layered.

  • Occlusion data updated so nothing should be unexpectedly disappearing while walking around.

2D Art

  • Added Bit Jump/Run/Attack animations for Cinematic.

  • Added Flying creature Fall/flying animations.

  • Revamped all of green thief animations.

  • Revamped little girl AND little boy sprites.

  • Added drunk idle character.

  • Portraits added (Bit/Soldier/Lucas mom/Both minions/Ruby/Soda/Jade/Harlucian).

3D Art

  • Added sides to building walls so the occlusion can see the walls.

  • Updated all assets to have atlas textures.

  • Added barrels outside the tavern exterior to help better identify the building as a tavern, also added a rug going down the stairs.

  • Added more metal rings to the sides of the wooden bridge.

  • Updated the cloth stall's texture.

  • Rotated the knots in the rope to better hide the texture that isn't rope.

  • Updated the purple cloth to a texture that has a more visible pattern.

  • Updated the gazebo to be taller and better fit Hit inside.

  • Added more food to the baskets in front of the stall.

  • Swapped a circular piece of jewelry for one that is a crystal to add more variety.

  • Added more pottery to the left side of the stall to help fill the space.

  • Added more hanging toys to the front of the stall and updated the colors of the texture.

  • Changed to book covers to a blue or red texture and changed the flags to a bule texture.

  • Separated the transparent and nontransparent textures for all assets.

  • Updated the puppet cart's wood texture to be darker.

  • The white rug inside the tavern has been updated to a different texture.

Source

Steam News / 21 September 2024

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